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Showing 41 - 50 results of 435 for Virtual Environments

"Reflective conversation" in the virtual language classroom
...virtual environments where more intuitive, socially-based communication has been made possible by the use of CMC. In this paper we (a) examine two notions of what interaction is and how it facilitates...

by Marie-Noëlle Lamy, Robin Goodfellow
in Volume 02 Number 2, January 1999

L2 pragmatics and CALL
...virtual world, which suggests that virtual environments allow for a close reproduction of face-to- face interactions and can be used as spaces for practice. As Sykes and Dubreil (2019) state, virtual ...

by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Using Facebook to promote Korean EFL learners’ intercultural competence
...virtual or online environments. In-depth participant observation is a key feature of virtual ethnographic studies. A traditional ethnography study includes such observations as well, but a virtual...

by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Embodied interaction: Learning Chinese characters through body movements
...virtual park explored via a head mounted device. The participants in the experimental group used a game-like joypad to direct their virtual bodies to move within the virtual park, while the baseline...

by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020

LITERALIA: Towards developing intercultural maturity online
...virtual environments. Her special interest lies with different forms of intercultural, tele-collaborative learning, such as tandem learning, and with the social skills needed to support virtual lear...

by Ursula Stickler, Martima Emke
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...virtual field trips. Students use Google Cardboard (an inexpensive virtual reality viewer) to have a 360° panorama of scenes. This holds the possibility of taking students on virtual field trips to ...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Negotiation of meaning and codeswitching in online tandems
...environments therefore suggest that no more than four or five people should be assembled in any virtual locale at one time (e.g., Kitade, 2000). Yet even discussions among small groups are not always ...

by Markus Kötter
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration

Enhancing multimodal literacy using augmented reality
...virtual objects in the classroom to better understand spatial relationships. Such an immersive hybrid learning environment, which combines virtual and physical elements, promoted deep learning and h...

by Hui-Chin Yeh, Sheng-Shiang Tseng
in Volume 24 Number 1, February 2020

Augmented reality technology in language learning: A meta-analysis
...virtual objects or digital and virtual information (graphics, sounds, and haptic feedback) in an authentic environment (Majid & Salam, 2021). The emergence of AR technology dates back to the 1990s. ...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

Using immersive virtual reality for the assessment of intercultural conflict mediation
...virtual reality for the assessment of intercultural conflict mediation Naoko Taguchi, Northern Arizona University Abstract This exploratory study adopted immersive virtual reality (VR) technolo...

by Naoko Taguchi
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning