- "Reflective conversation" in the virtual language classroom
-
...virtual
environments where more intuitive, socially-based communication has been made possible by the use of
CMC. In this paper we (a) examine two notions of what interaction is and how it facilitates...
by Marie-Noëlle Lamy, Robin Goodfellow
in Volume 02 Number 2, January 1999
- L2 pragmatics and CALL
-
...virtual world, which suggests that virtual environments allow for a close reproduction of face-to-
face interactions and can be used as spaces for practice. As Sykes and Dubreil (2019) state, virtual ...
by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Using Facebook to promote Korean EFL learners’ intercultural competence
-
...virtual
or online environments.
In-depth participant observation is a key feature of virtual ethnographic studies. A traditional ethnography
study includes such observations as well, but a virtual...
by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Embodied interaction: Learning Chinese characters through body movements
-
...virtual
park explored via a head mounted device. The participants in the experimental group used a game-like
joypad to direct their virtual bodies to move within the virtual park, while the baseline...
by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020
- LITERALIA: Towards developing intercultural maturity online
-
...virtual environments. Her special interest lies with different forms of intercultural,
tele-collaborative learning, such as tandem learning, and with the social skills needed to support virtual
lear...
by Ursula Stickler, Martima Emke
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
-
...virtual field trips. Students use Google Cardboard (an
inexpensive virtual reality viewer) to have a 360° panorama of scenes. This holds the possibility of taking
students on virtual field trips to ...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Negotiation of meaning and codeswitching in online tandems
-
...environments therefore suggest that no more than four or five people should be assembled in any virtual
locale at one time (e.g., Kitade, 2000). Yet even discussions among small groups are not always ...
by Markus Kötter
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- Enhancing multimodal literacy using augmented reality
-
...virtual
objects in the classroom to better understand spatial relationships. Such an immersive hybrid learning
environment, which combines virtual and physical elements, promoted deep learning and h...
by Hui-Chin Yeh, Sheng-Shiang Tseng
in Volume 24 Number 1, February 2020
- Augmented reality technology in language learning: A meta-analysis
-
...virtual objects or digital and virtual information (graphics, sounds, and
haptic feedback) in an authentic environment (Majid & Salam, 2021). The emergence of AR technology
dates back to the 1990s. ...
by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024
- Using immersive virtual reality for the assessment of intercultural conflict mediation
-
...virtual reality for the assessment of
intercultural conflict mediation
Naoko Taguchi, Northern Arizona University
Abstract
This exploratory study adopted immersive virtual reality (VR) technolo...
by Naoko Taguchi
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning