- Guest editor commentary
-
...Thorne (2008) provides a case study of interaction within the massively multi-
player online role-playing game, World of Warcraft. Thorne analyzed the in-game chat between two
players, an American an...
by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Contributing, creating, curating: Digital literacies for language learners
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...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language, Learning &
Technology, 7(2), 38-67. Retrieved from http://llt.msu.edu/vol7num2/pdf/thorne.pdf
Thorne, S....
by Robert Godwin-Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Online informal language learning: Insights from a Korean learning community
-
...Thorne, Black, & Sykes, 2009, p.
804). This study reports on a netnographic investigation (Kozinets, 2010) of an online community for
learning Korean. Data collection took place over seven weeks and...
by Daniel R. Isbell
in Volume 22 Number 3, October 2018
- Geosemiotics as a multiperspectivist lens: Theorizing L2 use of semiotic resources in negotiation of meaning with mobiles from outside the classroom
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...Thorne, 2022; Kukulska-Hulme & Lee, 2020;
Pegrum, 2019). The researchers of the present study considering it especially important to examine
multimodality operating in relationship to a principled t...
by Helen Lee, Regine Hampel
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Review of Conversation and Technology
-
...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38-67. Retrieved November 25, 2003, from http://llt.msu.edu/vol7num2/thorne/
by Jean E. Conacher
in Volume 08 Number 1, January 2004
- Building the porous classroom: An expanded model for blended language learning
-
...Thorne, S. L., Black, R. W., & Sykes, J. M. (2009). Second language use, socialization, and learning in
Internet interest communities and online gaming. The Modern Language Journal, 93, 802–821.
Tho...
by Robert Godwin-Jones
in Volume 24 Number 3, October 2020
- Chasing the butterfly effect: Informal language learning online as a complex system
-
...Thorne,
2017). Socio-cultural theory (Lantolf & Thorne, 2006) stresses L2 development as a process of social
mediation and thus shares with CT a greater emphasis on the active and dynamic role of env...
by Robert Godwin-Jones
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL
- Sociotechnical structures, materialist semiotics, and online language learning
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...Thorne, S. L. (2016). Cultures-of-use and morphologies of communicative action. Language Learning &
Technology, 20(2), 185–191. https://www.lltjournal.org/item/10125-44473/
Thorne, S. L., Hellermann...
by Ron Darvin
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Review of Network-Based Language Teaching: Concepts and Practice
-
...Thorne Review of Language and the Internet
Language Learning & Technology 29
to the teaching of literature and explain and illustrate how technology was integrated into the social
context of learning ...
by Marisol Fernández-García
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
-
...Thorne, 2013) incorporate collaborative problem-solving based on real
and virtual interactions with other players, community members, or non-game-playing characters. Mentira
requires the use of appr...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning