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Showing 311 - 320 results of 357 for Mobile Learning

Task-based language teaching in VR versus traditional settings
...learning outcomes, transfer of learning, and retention of target discourse, while the qualitative analyses explore participants’ perceptions of their learning experiences in both conditions and prov...

by Koyo Ogawa
in Volume 30 Number 1, 2026

Embodied interaction: Learning Chinese characters through body movements
...learning materials via body movements. Such a learning experience, in this study, is described as embodied interactive learning or learning through embodied interactions. People use gestures to exp...

by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020

Promoting Increased Pitch Variation in Oral Presentations with Transient Visual Feedback
...Learning & Technology 36 could be seen as a first step toward more native-like intonation, and furthermore to becoming a better public speaker. In analogy with other learning activities, we could ...

by Rebecca Hincks, Jens Edlund
in Volume 13 Number 3, October 2009 Special Issue On Technology And Learning Pronunciation

Applying educational data mining to explore individual experiences in digital games
...learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational dat...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

L2 blogging: Who thrives and who does not?
...learning. Blogs’ educational affordances, such as their capacity to expand learning beyond the classroom walls and to archive the learning process, thereby allowing reflection and metacognitive anal...

by Rainbow Tsai-Hung Chen
in Volume 19 Number 2, June 2015

Language proficiency over nonverbal sound effects in children's eBook incidental word learning
...learning are grounded in Mayer’s Cognitive Theory of Multimedia Learning (CTML; 2009, 2014; Figure 1), the key assumptions of the theory are revisited below. According to CTML, learning from multime...

by He Sun, Adam Roberts, Jessica Tan, Jieying Leh, Yvonne Cui Yun Moh
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Digital-gaming trajectories and second language development
...LEARNING Digital game-based language learning (DGBLL) has been theorized and analyzed using a diverse range of theories and methods. A similar trend is evident in computer-assisted language learnin...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Designing talk in social networks: What Facebook teaches about conversation
...learning outcome of language learning and what kinds of learning different forms of participation might or 128 Language Learning & Technology might not afford. Taking an example like this as a ped...

by Chantelle Warner, Hsin-I Chen
in Volume 21 Number 2, June 2017

The effects of concordance-based electronic glosses on L2 vocabulary learning
...learning, and then introduce two studies that have used concordance data in e-gloss format. Concordance Lines as Vocabulary Learning Resources The use of corpora in L2 vocabulary learning has attra...

by Hansol Lee, Mark Warschauer, Jang Ho Lee
in Volume 21 Number 2, June 2017

Listeners’ patterns of interaction with help options: Towards empirically-based pedagogy
...Learning & Technology, 25(2), 111–134. http://hdl.handle.net/10125/73436 Introduction Second language learners do not necessarily interact with computer-assisted language learning (CALL) applicat...

by Mónica S. Cárdenas-Claros, Astrid Campos-Ibaceta, Jimmy Vera-Saavedra
in Volume 25 Number 2, June 2021