- Are we testing what we think we are? A multi-site investigation of typed and handwritten L2 Chinese writing assessments
-
...gray lines) as well as, from left
to right, the number of test takers who received equivalent ACTFL scale scores and those who received
between one and four sub-level differences (with typing always...
by Matthew D. Coss
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
- Review of Tell Me More Spanish
-
...gray house to go to
work, the narrator asks if s/he takes the train (¿Coges el tren?) as a train whistle is heard in the
background and a picture of the train going through the countryside appears. Be...
by Barbara A. Lafford
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- Using automatic speech processing for foreign language pronunciation tutoring: Some issues and a prototype
-
...gray buttons that constantly change
position on the screen. Data are similarly recorded. We postulate that a user who does better on the third
game (i.e., produces much longer correctly repeated serie...
by Maxine Eskenazi
in Volume 02 Number 2, January 1999
- Understanding the "Other Side": Intercultural learning in a Spanish-English e-mail exchange
-
...Gray, R., & Stockwell, G. (1998). Using computer mediated communication for language and culture
acquisition. On-CALL, 12(3). Retrieved February 25, 2003, from
http://www.cltr.uq.edu.au/oncall/gray123...
by Robert O'Dowd
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- Oral-performance language tasks for CSL beginners in second life
-
...gray.
In contrast to the information-gap group, the reasoning-gap group successfully achieved the purpose of
communication and figured out the answers to the problems through inter-peer information-...
by Yu-Ju Lan, Yu-Hsuan Kan, Yao-Ting Sung, Kuo-En Chang
in Volume 20 Number 3, October 2016
- Digital Gaming and Language Learning: Autonomy and Community
-
...gray haired gaming generation: Findings from an
explorative interview study on older computer gamers. Games and Culture, 4(1), 27–46.
Rama, P.S., Black, R. W., Van Es, E., & Warschauer, M. (2012). ...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Enhancing extensive reading with data-driven learning
-
...Gray, M. Ansell, S. Cardew, & M. Leedham (Eds.), The Japanese learner: Context, culture, and
classroom practice. Oxford, UK: Oxford University, Department of Continuing Education.
Hadley, G. (2002)....
by Gregory Hadley, Maggie Charles
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Assistive design for English phonetic tools (ADEPT) in language learning
-
...Graybill et al., 2008). The Magnet-Board System consisted of phonetic and phonological rule
symbols that were printed using a PIAF (Picture in a Flash) machine and adhered to a magnetic sheet, which ...
by Maritza Medina González, Debra M. Hardison
in Volume 26 Number 1, 2022
- The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
-
...Gray (Eds.), Designing for virtual communities in the service of learning (pp.
338–376). Cambridge University Press.
Higgins, C. (2011). Identity formation in globalized contexts: Language learning...
by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Comparability of Conventional and Computerized Tests of Reading in a Second Language
-
...gray levels to individual characters in order to
perceptually eliminate the jagged appearance of edges of characters to
display sharp continuous characters
User characteristics
degree of user familiar...
by Yasuyo Sawaki
in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing