- Review of Contemporary Computer-Assisted Language Learning
-
...Chun Lai, Ruhui Ni, and Yong Zhao, in Chapter 10, review three types of commercial digital games used
in language learning: video games, massive multi-player role playing-games, and 3D collaborative ...
by Ciara Wigham
in Volume 17 Number 2, June 2013
- Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning
-
...Chun, Kern, & Smith,
2016), the absence of sufficient infrastructure support and training in classroom management and activity
design will result in tremendous challenges when implementing VR in sch...
by Yu-Ju Lan
in Volume 24 Number 1, February 2020
- Methodological issues in research on learner-computer interactions in CALL
-
...Chun & Plass, 1996).
As they read, they had access to annotations to words that the researchers believed would be difficult. The
researchers recorded all requests by learners and conducted detailed ...
by Volker Hegelheimer, Carole A. Chapelle
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)
- Computer assisted second language vocabulary acquisition
-
...Chun & Plass, 1996; Gathercole & Conway,
1988).
Peter J.M. Groot Computer Assisted Second Language Vocabulary Acquisition
Language Learning & Technology 64
Figures 2 and 3. "Usage"
The third...
by Peter J. M. Groot
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)
- Effects of short-term memory and content representation type on mobile language learning
-
...Chun,
Mayer, & Leutner, 1998). There are two major types of annotation: pictorial and written (Al-Seghayer,
2001). In addition, studies of vocabulary learning strategies such as the use of word anno...
by Nian-Shing Chen, Sheng-Wen Hsieh, Kinshuk Kinshuk
in Volume 12 Number 3, October 2008
- Integrating semiotic resources in CALL activity designs
-
...Chun et
al. (2016) suggest that “one critical goal for our students is that they pay attention to the culturally
influenced relations among semiotic forms, social contexts, material mediums, and mea...
by Ruslan Suvorov, Paul Gruba
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- L2 pragmatics and CALL
-
...Chun, 1994). They also suggested that text-based CMC can be a positive
environment with potential for L2 learning, including L2 pragmatics learning. The exposure to authentic
L2 discourse and engage...
by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Ecological affordance and anxiety in an oral asynchronous computer-mediated environment
-
...Chun, 1994; Kern, 1995). However, as Baralt and
Gurzynski-Weiss (2011) correctly point-out, many CMC studies fail to directly measure FLA.
Additionally, studies examining voiceboards—asynchronous pl...
by Levi McNeil
in Volume 18 Number 1, February 2014
- An exploratory study of pauses in computer-assisted EFL writing
-
...Chun, 2001; Rundell, 1999; Sun & Chang, 2012).
As an exception to the research focus on dictionary use, Stapleton (2010) reported a case study on the
writing processes of a 23-year old graduate stud...
by Cuiqin Xu, Yanren Ding
in Volume 18 Number 3, October 2014
- Smartphones and language learning
-
...Chun, D. M. (2016). The role of technology in SLA research. Language Learning & Technology, 20(2),
98–115. Retrieved from http://llt.msu.edu/issues/june2016/chun.pdf
Cook, J., Pachler, N., & Bachmai...
by Robert Godwin-Jones
in Volume 21 Number 2, June 2017