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Showing 11 - 15 results of 15 for Scholz

Contextualized vocabulary learning
...Scholz & Schulze, 2017, p. 108). Other studies have shown how gameplay in the L2 can enhance vocabulary learning (Jensen, 2017; Shintaku, 2016; Sylvén & Sundqvist, 2012). Gains come through gamepla...

by R. Godwin-Jones
in Volume 22 Number 3, October 2018

Telecollaboration as an approach to developing intercultural communication competence
...Scholz & Schulze, 2017), as well as the development of ICC and learner autonomy (Godwin-Jones, 2019). While independent online L2 use does not provide the opportunity for in-class reflective opportu...

by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Evolving technologies for language learning
...Scholz & Schulze, 2017). In fact, gaming — in its many different iterations — is one of the success stories in CALL in recent years, even if not a universally appealing activity (Chun, 2019). The co...

by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Scholz & Schulze, 2017); collaborative activities in gaming have been shown to be beneficial. In one recent study, English learners playing an AR game were shown to be using language “collaborativel...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Thank Yous and Welcomes
...Scholz Brooke Schreiber Mat Schulze Liudmila Shafirova Trevor Shanklin Asmaa Shehata Mark Shermis Lijing Shi Chung-Ling Shih Jaran Shin Kayo Shintaku Rachel Shively Alif Silpachai Blaine ...

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