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Showing 141 - 150 results of 459 for Virtual Environments

A systematic review of technology-enhanced L2 listening development since 2000
...virtual scenes. For example, Hwang et al. (2017) designed a digital game in which the students obtained virtual treasures by learning new words and doing exercises via virtual battles. In another st...

by Ruofei Zhang, Di Zou, Gary Cheng
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Multinational telecollaboration in language teacher education: Teacher educators’ perspectives
...Virtual exchange in teacher education: Is there an impact in teacher practice? In M. Hauck & A. Müller-Hartmann (Eds.), Virtual exchange and 21st century teacher education: Short papers from the 201...

by Aleksandra Wach, Shannon Tanghe, De Zhang
in Volume 28 Number 1, 2024

Guest editor commentary
...environments) How do specific game designs afford particular L2 learner behaviors? How can game-based environments be designed to incorporate and/or complement L2 pedagogical uses? Game-info...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

The types and effects of peer native speakers’ feedback on CMC
...virtual platform. Once the virtual platform had been piloted by the researchers to highlight any technical problems, and the problems found had been solved, a seminar was conducted at both universi...

by María Belén Díez-Bedmar, Pascual Pérez-Paredes
in Volume 16 Number 1, February 2012

Review of Gamification mindset
...virtualization as immersion tools and explains how color tone is used as a visual element to support game-like experience and immersion. Even though the descriptions of these advanced features of ga...

by Chris D. Ham
in Volume 24 Number 3, October 2020

Modality and task complexity effects on second language production in CMC
...virtual environments. Her three co-authored books on peer interaction in language learning were published by Routledge. E-mail: radams4@memphis.edu Nik Aloesnita Nik Mohd Alwi is an associate profe...

by Rebecca Adams, Nik Aloesnita Nik Mohd Alwi, Umi Kalsom Binti Masrom
in Volume 27 Number 1, 2023

Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
...virtual environments, suggesting that virtual games could facilitate vocabulary learning by providing an interactive and contextualized situation for vocabulary presentation. The second category of ...

by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024

Review of Identity, multilingualism and CALL: Responding to new global realities
...virtual space where they could experience an event with their language partner synchronously or create a more playful virtual presence. The author argues that the collaborative imagination observed ...

by Yue Chen
in Volume 27 Number 1, 2023

Call for papers – Special Issue: Game and Play Activity in Technology-Mediated L2 Teaching and Learning
...environments (i.e., game applications designed specifically for L2 learning) Game and play activity and L2 learner identity Game and play activity in distance, blended, or telecollaborative enviro...

in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL

Announcements: News from sponsoring organizations
...virtual communities of all kinds. In the field of language education, computer mediated communication (CMC) enables students to interact with one another free of space and time constraints and to pa...

in Volume 13 Number 2, June 2009