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Showing 141 - 150 results of 378 for Game-based Learning and Teaching

Does a 3D immersive experience enhance Mandarin writing by CSL students?
...teaching experience in SL and that the teachers were more willing to adopt SL as their teaching platform when technical challenges were reduced. Most studies of Mandarin teaching and learning in SL ...

by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019

Digital video update: YouTube, Flash, High-Definition
...and comes with components and features that make it possible, and relatively easy, to add Web services, drag and drop, sortable columns and other advanced features to Flash-based Web pages. Flex see...

by Robert Godwin-Jones
in Volume 11 Number 1, February 2007 Special Issue on Technology and Listening Comprehension

YouTube for foreign languages: You have to see this video
...teaching and learning. To accomplish this, there is a description of the brief history of YouTube and its impact on society, and of the defining characteristics of the digital natives and their uniq...

by Joseph M. Terantino
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Exploring AWE-supported writing process: An activity theory perspective
...and Hyland (2018) examined students’ engagement with both AWE and teacher feedback and found feedback source and learner traits such as language proficiency, learning strategies, and learner beliefs...

by Zhenzhen Chen, Weichao Chen, Jiyou Jia, Huixiao Le
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Beyond the curriculum: Extended discourse practice through self-access pragmatics simulations
...teaching and learning intercultural competence and interlanguage pragmatics. In S. Sauro & C. Chapelle (Eds.), Handbook of technology and second language teaching and learning (pp. 119–133). New Yor...

by Tetyana Sydorenko, Zachary Jones, Phoebe Daurio, Steven Thorne
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Review of Learner autonomy and Web 2.0
...and language learning, virtual worlds and language learning, and L2 reading and writing pedagogy. He is also the Director of the Illinois Teaching English as a Second Language and English as a Secon...

by Randall Sadler
in Volume 22 Number 1, February 2018

Review of Tripleplay Plus! English
...and 32 separate games, covers six main topics or themes. These include food, numbers, home and office, people, activities, and places and transportation. The current version under review here expands ...

by Alison Mackey, Jung-Yoon Choi
in Volume 02 Number 1, July 1998

Mobile-assisted narrative writing practice for young English language learners from a funds of knowledge approach
...learning from the perspective of FoK. Prior research about FoK has been conducted in Spanish and teaching mathematics (González et al., 2005), learning science (Barton & Tan, 2009), teaching ethics ...

by Yan Chen, Chris Liska Carger, Thomas J. Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Commentary: I'm only trying to help: A role for interventions in teaching listening
...learning and technology. Amsterdam/ Philadelphia: John Benjamins. Chapelle, C. (2005). Computer assisted language learning. In Hinkel, E. (ed.) Handbook of research in second language teaching and...

by Michael Rost
in Volume 11 Number 1, February 2007 Special Issue on Technology and Listening Comprehension

Riding the digital wilds: Learner autonomy and informal language learning
...ndards for learning languages (4th ed.). Alexandria, VA: American Council on the Teaching of Foreign Languages. Benson, P. (2001) Teaching and researching autonomy in language learning. Harlow, UK:...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds