- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
 
                            - 
                                
...Huang, Y., & Xie, H. (2019). Digital game-based vocabulary learning: Where are we and where 
are we going? Computer Assisted Language Learning, 34(5–6), 751–777. https://doi.org/ 
10.1080/09588221.201...
                                by  Wen Jia,   Liping Zhang,   Austin Pack,   Yi Guan,   Bin Zou 
 
                                in  Volume 28 Number 1, 2024
                                                     
                        
                
                        
                         
                            - Language proficiency over nonverbal sound effects in children's eBook incidental word learning
 
                            - 
                                
...Huang, Y. C., & Sung, Y. T. (2020). Electronic storybook design, 
kindergartners' visual attention, and print awareness: An eye-tracking investigation. Computers & 
Education, 144, Article 103703. htt...
                                by  He Sun,   Adam Roberts,   Jessica Tan,   Jieying Leh,   Yvonne Cui Yun Moh 
 
                                in  Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL
                                                     
                        
                
                        
                         
                            - Automated versus peer assessment: Effects of learners' English public speaking
 
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...Huang, W. R., & Chen, N. S. (2022). Using video dubbing to foster college 
students’ English-speaking ability. Computer Assisted Language Learning. 1–23. 
https://doi.org/10.1080/09588221.2022.2049824...
                                by  Chunping Zheng,   Xu Chen,   Huayang Zhang,   Ching Sing Chai 
 
                                in  Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning
                                                     
                        
                
                        
                         
                            - Different effects of machine translation on L2 revisions across students’ L2 writing proficiency levels
 
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...Huang, S.-T., Chang, J. S., & Liou, H.-C. (2015). Developing a corpus-based paraphrase 
tool to improve EFL learners’ writing skills. Computer Assisted Language Learning, 28(1), 22–40. 
https://doi.or...
                                by  Sangmin-Michelle Lee 
 
                                in  Volume 26 Number 1, 2022
                                                     
                        
                
                        
                         
                            - Fostering intercultural sensitivity in language learning: Quality talk in telecollaboration
 
                            - 
                                
...Huang, Y.-M. (2019). A study of the facilitation of cross-cultural understanding 
and intercultural sensitivity using speech-enabled language translation technology. British 
Journal of Educational Te...
                                by  Huey-Jye You,   Hui-Chin Yeh,   Grace Yue Qi 
 
                                in  Volume 29 Number 1, 2025
                                                     
                        
                
                        
                         
                            - Using immersive virtual reality for the assessment of intercultural conflict mediation
 
                            - 
                                
...Huang, Y. M. (2020). Promoting intercultural competence in a learning activity 
supported by virtual reality technology. International Review of Research in Open and Distributed 
Learning, 21(3), 157–...
                                by  Naoko Taguchi 
 
                                in  Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
                                                     
                        
                
                        
                         
                            - Uni-, bi-, and multimodal mobile-assisted listening: Differential effects of app mode on EFL listening comprehension and recognition
 
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...Huang, R. (2014). Business English vocabulary learning with mobile phone: A 
Chinese students’ perspective. International Journal of Computer-Assisted Language Learning 
and Teaching, 4(2), 46–63. htt...
                                by  Marwa Hafour 
 
                                in  Volume 29 Number 1, 2025
                                                     
                        
                
                        
                         
                            - Using an AI-powered chatbot for improving L2 Korean grammar: A comparison between proficiency levels and task types
 
                            - 
                                
...Huang, D. Hooshyar, N. Chen, & M. Pedaste (Eds.), 2020 IEEE 20th International Conference 
on Advanced Learning Technologies (ICALT) (pp. 295–299). IEEE Computer Society. 
https://doi.org/10.1109/ICAL...
                                by  Ji-young Shin,   Yujeong Choi 
 
                                in  Volume 29 Number 2, February 2025  Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
                                                     
                        
                
                        
                         
                            - Effects of mobile-assisted language learning on foreign language learners’ speaking skill development
 
                            - 
                                
...Huang, Y., Shadiev, R., Wu, S., & Chen, S. (2014). Effects of using mobile devices on English 
listening diversity and speaking for EFL elementary students. Australasian Journal of Educational 
Techno...
                                by  Rui Li 
 
                                in  Volume 28 Number 1, 2024
                                                     
                        
                
                        
                         
                            - Effects of digital game elements on engagement and vocabulary development
 
                            - 
                                
...ang, Y., & Xie, H. (2021). Digital game-based vocabulary learning: Where are we and where 
are we going? Computer Assisted Language Learning, 34(5-6), 751–777. 
https://doi.org/10.1080/09588221.2019....
                                by  Ruofei Zhang,   Gary Cheng,   Di Zou 
 
                                in  Volume 29 Number 1, 2025