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Showing 111 - 120 results of 240 for Data-driven Learning

Pre-task planning in L2 text-chat: Examining learners’ process and performance
...learning program at a mid-size university. Learners had a mean age of 23.28 (SD = 5.86) and had been learning English for an average of 9.74 years (SD = 4.44). A variety of first language background...

by Nicole Ziegler
in Volume 22 Number 3, October 2018

Dialogue systems for language learning: A meta-analysis
...learning: Insights from three cases. Computer Assisted Language Learning, 32(1–2), 17–48. https://doi.org/10.1080/09588221.2018.1466811 *Taguchi, N., Li, Q., & Tang, X. (2017). Learning Chinese for...

by Serge Bibauw, Wim Van den Noortgate, Thomas François, Piet Desmet
in Volume 26 Number 1, 2022

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...learning. Language Learning and Technology, 15(2), 2–11. http://dx.doi.org/10125/44244 Godwin-Jones, R. (2017). Smartphones and language learning. Language Learning & Technology, 21(2), 3–17. http:...

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Digital Gaming and Language Learning: Autonomy and Community
...learning by turning incidental learning into intentional learning. Gamers proactively used COTS and educational gamewares to supplement their formal learning, or as the main resources for learning. ...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

The CALL-SLA interface: Insights from a second-order synthesis
...Learning outcomes ES Abraham (2008) CALL glossing Reading comprehension 0.73 Immediate vocabulary learning 1.40 Delayed vocabulary learning 1.25 Chiu et al. (2012) Game-based learning General ...

by Luke Plonsky, Nicole Ziegler
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Irish in a 3D world: Engaging primary school children
...learning and cooperative learning principles to a three-dimensional virtual environment (3DVE). 3DVEs for language learning This study takes a sociocultural perspective on language learning which e...

by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016

The application of chatbot as an L2 writing practice tool
...learning a foreign language. Keywords: Chatbot, Artificial intelligence in language learning, Machine-learning language learning platform, Pedagogical agent Language(s) Learned in This Study: Engl...

by Suh Keong Kwon, Dongkwang Shin, Yongsang Lee
in Volume 27 Number 1, 2023

Culture, culture learning and new technologies: Towards a pedagogical framework
...Learning, 14(5), 419-442. Mike Levy Culture, Culture Learning, and New Technologies Language Learning & Technology 127 Tang, Y. (2006). Beyond behaviour: goals of cultural learning in the second ...

by Mike Levy
in Volume 11 Number 2, June 2007

Review of Teaching and Researching Computer-Assisted Language Learning (2nd Edition)
...LEARNING Teaching and Researching Computer-Assisted Language Learning (2nd Edition) Ken Beatty 2010 ISBN 978-1-4082-0500-6 Paperback: US $43.00 284 pp. Pearson Education London, UK ...

by Sarah E. Springer
in Volume 16 Number 1, February 2012

Games in language learning: Opportunities and challenges
...Learning Language learning through gameplay can happen in a wide variety of ways, from a planned learning activity in an instructional environment to an incidental by-product of a gamer’s interactio...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning