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Showing 101 - 110 results of 459 for Virtual Environments

Riding the digital wilds: Learner autonomy and informal language learning
...environments in which individuals pursue their learning, the role of others and their contributions, and the ways in which learners work with and restructure aspects of their learning environments t...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Geosemiotics as a multiperspectivist lens: Theorizing L2 use of semiotic resources in negotiation of meaning with mobiles from outside the classroom
...virtually in the role of online “viewer” (Scollon & Scollon, 2003, p. 164). Figure 6 Fay Affords her Interlocutor a Virtual Tour Using her Mobile Device: “This is The Place!” Excerpt 5 Fig...

by Helen Lee, Regine Hampel
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Fostering computer-mediated L2 interaction beyond the classroom
...virtual-learning environments (Motteram & Sharma, 2009). Furthermore, these platforms are no longer only tethered to the desk in the form of desktop computers and language learning labs in schools, ...

by Keith Barrs
in Volume 16 Number 1, February 2012

Negotiating Cultures in Cyberspace: Participation Patterns and Problematics
...Virtual environments as spaces of symbolic construction and cultural identity: Latin American virtual communities. In C. Ess & F. Sudweeks (Eds.), Proceedings, cultural attitudes towards communication...

by Kenneth Reeder, Leah P. Macfadyen, Joerg Roche, Mackie Chase
in Volume 08 Number 2, May 2004

Call for papers for a special issue on Semiotics in CALL: Signs, meanings and multimodality in digital spaces
...virtual study abroad, digital mapping, virtual linguistic landscapes, and others. Articles should be no longer than 8,500 words (including references, but not appendices). For specific guidelines,...

in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Digital-gaming trajectories and second language development
...Virtual Environments APA Citation: Scholz, K. W., & Schulze, M. (2017). Digital-gaming trajectories and second language development. Language Learning & Technology, 21(1), 99–119. Retrieved from h...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Review of Conversation and Technology
...virtual conversation. While work in relation to language learning has concentrated upon the potential of such virtual environments to improve motivation (Stepp-Greany, 2002), linguistic competence (Pe...

by Jean E. Conacher
in Volume 08 Number 1, January 2004

Review of Researching Language Learner Interactions Online: From Social Media to MOOCs
...virtual environments, even at beginning language levels. Chapter 14, by Messina Dahlberg and Bagga-Gupta provides a different angle on telecollaboration, offering an anthropologically framed study t...

by Elena Martín-Moje
in Volume 20 Number 1, February 2016

Mobile apps for language learning
...environments (Blackberry, WebOS [Palm/HP], Windows Phone 7) use different programming environments, all mutually incompatible. All of the different smartphone software companies make development too...

by Robert Godwin-Jones
in Volume 15 Number 2, June 2011

Qualitative research in less commonly taught and endangered language CALL
...Virtually Finnish Lehtonen and Tuomainen (2003) report on the Virtually Finnish project, a computer supported collaborative learning (CSCL) virtual Finnish learning community among second-year Finnis...

by Monica Ward
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL