- Self-study with language learning software in the workplace: What happens?
-
...Lai, Zhao, & Li, 2008; Nielson & González-Lloret, 2010; White, 2006).
Since commercially available packages like Rosetta Stone and Auralog claim to work as all-in-one
solutions for language learnin...
by Katharine B. Nielson
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Discovering collocations via data-driven learning in L2 writing
-
...lair,
1991; Wray, 2002), is an essential component of L2 learners’ lexical knowledge. Nevertheless, L2 learners
struggle to accurately use collocation in language production because they are unaware...
by Yi-ju Ariel Wu
in Volume 25 Number 2, June 2021
- Student use and instructor beliefs: Machine translation in language education
-
...Lai & Chen, 2015; Tight, 2017; Yoon, 2016b, 2016a). For instance, Elola
and colleagues (2008) found that undergraduate L2 learners of Spanish drew on online dictionaries for a
range of reasons, from...
by Emily A. Hellmich, Kimberly Vinall
in Volume 27 Number 1, 2023
- Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
-
...laish et
al. (2019).
Based on Nation's (2011) work, our vocabulary pedagogy uses Ma's (2014, 2015) four-stage, memory-
based vocabulary learning framework: (1) discovering a new word, (2) getting it...
by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024
- EFL adolescents’ engagement in artificial intelligence and peer interaction
-
...Lai, K. K.-W. (2020). Investigating college EFL learners’ perceptions
toward the use of Google Assistant for foreign language learning. Interactive Learning
Environments, 28(2), 1–16. https://doi....
by Juhee Lee
in Volume 29 Number 1, 2025
- A systematic review of technology-enhanced L2 listening development since 2000
-
...lain the cognitive systems involved in L2 listening. For example, Anderson (1985)
divided the listening process into three phases. First, listeners hold L2 sound streams in their working
memory. Sec...
by Ruofei Zhang, Di Zou, Gary Cheng
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...laining, and predicting L2 communication (MacIntyre et al., 1998) and has been
found to influence the frequency and amount of L2 communication (MacIntyre & Charos, 1996;
Yashima, 2002), which can, i...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Does comprehension of L2 television programs improve through regular classroom viewing?
-
...Lai et al., 2021; Li, 2014; Matielo et al., 2017; Vulchanova et al., 2015) or multiple full-length
episodes of TV programs (for example, Pujadas & Muñoz, 2020, 2024; Rodgers & Webb, 2017). Studies
...
by Geòrgia Pujadas, Stuart Webb
in Volume 29 Number 1, 2025
- Effects of digital game elements on engagement and vocabulary development
-
...ai & Chen, 2023; Long, 1980).
It can also provide scaffolding to enhance learner competence (Vygotsky, 1980). Fantasy can
contextualise learning materials, reduce anxiety, and foster autonomy to fac...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- Expert and novice teachers talking technology: Precepts, concepts, and misconcepts
-
...laim, came out of being experienced
teachers who saw computers as yet another tool to exploit for instructional purposes.
I think the fact that the interaction with the students is so important and th...
by Carla Meskill, Jonathan Mossop, Stephen DiAngelo, Rosalie K Pasquale
in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education