LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 101 - 110 results of 397 for Game-based Learning and Teaching

Invited commentary: Vocabulary
...and about how vocabulary is learned through multimedia, and though technology still has a long way to go as a vocabulary teaching and learning tool, it is far from game over. Ron Martinez and Norbe...

by Ron Martinez, Norbert Schmitt
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Methodological innovation in CALL research and its role in SLA
...learning, including mobile technologies, gaming, and social media to name just a few. Likewise, new applications for student–computer and student– student interaction continue to improve and expand. ...

by Bryan Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Guest editor commentary
...and language learning: Autonomy and community. Language Learning Christoph A. Hafner, Alice Chik, & Rodney H. Jones Digital Literacies and Language Learning Language Learning & Technology 7 & Tec...

by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Review of The Heinle Picture Dictionary: Interactive CD-ROM
...and "Reading" activities), listening (via the audio version of all words and texts in the dictionary and listening activities), writing (via "Dictation" and "Spelling"), and speaking (via "Recording...

by Walcir Cardoso
in Volume 10 Number 3, September 2006

20 years of technology and language assessment in Language Learning & Technology
...and social aspects of game-based learning are directly applicable to task-based language learning. The relationship between assessment and learning has implications for assessment of game-based lear...

by Carol A. Chapelle, Erik Voss
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Virtual world-supported contextualized multimodal EFL learning at a library
...teaching and learning, including English language teaching and learning, is becoming more and more prevalent. Language learning requires a meaningful context and ample practice (Nation, 2001) and le...

by Siao-Cing Guo, Yu-Ju Lan
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Review of Teaching language and teaching literature in virtual environments
...Teaching language and teaching literature in virtual environments Margherita Berti, University of Arizona Teaching language and teaching literature in virtual environments Carrió-Pastor, M. L....

by Margherita Berti
in Volume 24 Number 1, February 2020

Conceptualizing a mobile-assisted learning environment featuring funds of knowledge for English learners’ narrative writing development
...and sound knowledge, and numeral name knowledge. The touch-based iPad and apps provided multisensory and engaging ways to enhance students’ motivation and learning effects. Cybart-Persenaire and Lit...

by Yan Chen, Hayley J. Mayall, Thomas J. Smith, Cindy S. York
in Volume 27 Number 1, 2023

Integrating semiotic resources in CALL activity designs
...learning as semiotic learning and language teaching as the production and conveyance of semiotic repertoire. To encourage a transdisciplinary approach to promoting language learning as semiotic lear...

by Ruslan Suvorov, Paul Gruba
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Dissertations On Technology and L2 Learning
...nd students and their perceptions of technology-enhanced language learning and teaching in Thailand. (Doctoral Dissertation, The University of Arizona). ProQuest Dissertations and Theses. Retrievable ...

in Dissertations On Technology and L2 Learning