- LL&T and Quantitative Research: Some Points of Advice
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...Learning, 65(2), 470–476.
Plonsky, L., & Oswald, F. L. (2014). How big is “big”? Interpreting effect sizes in L2 research. Language Learning, 64, 878–912. https://doi.org/...
in News & Announcements
- Modern language: Interaction in conversational NS-NNS video SCMC eTandem exchanges
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...learning outside the classroom: Learners’ perspectives of
eTandem learning via Skype. Innovation in Language Learning and Teaching, 4(3), 181–197.
110 Language Learning & Technology
van der Kr...
by Tripp Strawbridge
in Volume 25 Number 2, June 2021
- Negotiation of meaning via virtual exchange in immersive virtual reality environments
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...Learning & Technology, 18(2), 36–56. http://dx.doi.org/10125/44365
Lan, Y. J. (2020). Immersion, interaction, and experience-oriented learning: Bringing virtual reality into
FL learning. Language Le...
by Hsin-I Chen, Ana Sevilla-Pavón
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Pre-task planning in L2 text-chat: Examining learners’ process and performance
-
...learning program at a mid-size university. Learners
had a mean age of 23.28 (SD = 5.86) and had been learning English for an average of 9.74 years (SD =
4.44). A variety of first language background...
by Nicole Ziegler
in Volume 22 Number 3, October 2018
- Dialogue systems for language learning: A meta-analysis
-
...learning: Insights from three cases. Computer Assisted Language
Learning, 32(1–2), 17–48. https://doi.org/10.1080/09588221.2018.1466811
*Taguchi, N., Li, Q., & Tang, X. (2017). Learning Chinese for...
by Serge Bibauw, Wim Van den Noortgate, Thomas François, Piet Desmet
in Volume 26 Number 1, 2022
- Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
-
...learning. Language
Learning and Technology, 15(2), 2–11. http://dx.doi.org/10125/44244
Godwin-Jones, R. (2017). Smartphones and language learning. Language Learning & Technology, 21(2),
3–17. http:...
by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024
- Digital Gaming and Language Learning: Autonomy and Community
-
...learning by turning incidental learning into intentional learning.
Gamers proactively used COTS and educational gamewares to supplement their formal learning, or as the
main resources for learning. ...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- The CALL-SLA interface: Insights from a second-order synthesis
-
...Learning outcomes ES
Abraham (2008) CALL glossing Reading comprehension 0.73
Immediate vocabulary learning 1.40
Delayed vocabulary learning 1.25
Chiu et al. (2012) Game-based learning General ...
by Luke Plonsky, Nicole Ziegler
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- The application of chatbot as an L2 writing practice tool
-
...learning a
foreign language.
Keywords: Chatbot, Artificial intelligence in language learning, Machine-learning language learning
platform, Pedagogical agent
Language(s) Learned in This Study: Engl...
by Suh Keong Kwon, Dongkwang Shin, Yongsang Lee
in Volume 27 Number 1, 2023
- Irish in a 3D world: Engaging primary school children
-
...learning and cooperative learning principles to a three-dimensional virtual
environment (3DVE).
3DVEs for language learning
This study takes a sociocultural perspective on language learning which e...
by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016