- Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
-
...York
Review of Gameful second and foreign language
teaching and learning: Theory, research, and practice
James York, Tokyo Denki University
Gameful second and foreign language teaching and...
by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- The intersection of multimodality and critical perspective: Multimodality as subversion
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...York, NY: Lawrence Erlbaum.
Kress, G. (2000). Multimodality: Challenges to thinking about language. TESOL Quarterly, 34(2), 337–
340.
Kress, G. (2003). Literacy in the new media age. New York, NY: R...
by Shin-ying Huang
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Guest editor commentary
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...York, NY: Penguin.
Peterson, M. (2012). EFL learner collaborative interaction in Second Life. ReCALL, 24(1), 20–39.
Peterson, M. (2013). Computer games and language learning. New York, NY: Palgrave ...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Computers in language testing: Present research and some future directions
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...York state has so-
called "truth in testing" disclosure laws dating back to 1979 that require that standardized tests
administered in the state be made available to examinees for inspection within 30...
by James Dean Brown
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology
- Triadic scaffolds: Tools for teaching english language learners with computers
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...York: Arnold.
Cummins, J., & Sayers, D. (1997). Brave new schools: Challenging cultural illiteracy. New York: St.
Martin's Press.
Darder, A. (1991). Culture and power in the classroom. Westport, CT...
by Carla Meskill
in Volume 09 Number 1, January 2005
- Conceptualizing a mobile-assisted learning environment featuring funds of knowledge for English learners’ narrative writing development
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...York, Northern Illinois University
Abstract
The purpose of this exploratory sequential mixed-methods study is to investigate a group of middle-school
aged Latinx English learners (ELs) in a rural ...
by Yan Chen, Hayley J. Mayall, Thomas J. Smith, Cindy S. York
in Volume 27 Number 1, 2023
- Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
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...York, NY: Palgrave Macmillan
Prensky, M. (2001). Digital game-based learning. New York, NY: McGraw-Hill.
Katerina Zourou Review of Assessment in Game-Based Learning
Lan...
by Katerina Zourou
in Volume 18 Number 3, October 2014
- You've got some GALL: Google-Assisted Language Learning
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...York Times columnist somewhat
sarcastically asked "Is Google God?" (Friedman, 2003). In 2004, Wired magazine celebrated
Googlemania, chronicling the site’s rise to the summit of search and its impen...
by George Chinnery
in Volume 12 Number 1, February 2008
- Second Language Socialization in a Bilingual Chat Room: Global and Local Considerations
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...York: Routledge.
Valdez, G. (1996). Con respeto: Bridging the distances between culturally diverse families and schools.
New York: Teachers College Press.
Valverde, C. K. L. (2002). Making transnation...
by Wan Shun Eva Lam
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- The effect of interactivity with a music video game on second language vocabulary recall
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...York: Palgrave
Macmillan.
Gee, J. P. (2007). Good video games and good learning: Collected essays on video games, learning and
literacy (New literacies and digital epistemologies). New York: Peter ...
by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary