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Showing 1 - 10 results of 50 for Peterson

Review of Computer Games and Language Learning
...Peterson 2013 ISBN: 9781137005168 US $90.00 192 pp. Palgrave Macmillan New York Review by Jonathon Reinhardt, University of Arizona As one of the first book-length treatments of the topic,...

by Jonathon Reinhardt
in Volume 18 Number 3, October 2014

Review of Constructing the Paragraph
...Peterson, Japan Advanced Institute of Science and Technology OVERVIEW Constructing the Paragraph is a Hyper Card stack designed to assist learners in developing their academic writing skills. The d...

by Mark Peterson
in Volume 03 Number 1, July 1999

Review of Lab Management Sofware for the Mac
...Peterson, M. (1997). Language teaching and networking. System, 25(1), 29-37. Peterson, M. (1999). Piloting and The creation of a CALL center: The case of Japan Advanced Institute of Science and Techno...

by Mark Peterson
in Volume 05 Number 1, January 2001

Facilitating participation: Teacher roles in a multiuser virtual learning environment
...Peterson (2006) also found that the English learners used apologies as a way to avoid imposition. Although Peterson’s studies examined student-student interaction, these strategies are of value to t...

by Airong Wang
in Volume 19 Number 2, June 2015

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...Peterson (2012a) also observed that the learners used requests for clarification when communication problems arose. Peterson (2012b) examined participants’ interaction management strategies in the co...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
...Peterson, 2013; Reinders, 2012; Reinhardt & Sykes, 2014). There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The first is the cross-sectoral potential that...

by Katerina Zourou
in Volume 18 Number 3, October 2014

ESL teacher training in 3D virtual worlds
...Peterson, 2006), only a handful of studies (e.g., Deutschmann, Panichi, & Molka-Danielsen, 2009; Peterson, 2006, 2010; Sutcliffe & Alrayes, 2012; Svensson, 2003; Toyoda & Harrison, 2002; Varli, 2013...

by Iryna Kozlova, Dmitri Priven
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Digital-gaming trajectories and second language development
...Peterson, 2012). The growth of DGBLL is impressive (see Cornillie, Clarebout, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013). Various studies examined either vernacular mas...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Games in language learning: Opportunities and challenges
...Peterson, M. (2011). Digital gaming and second language development: Japanese learners interactions in a MMORPG. Digital Culture & Education, 3(1), 56–73. Peterson, M. (2012). Learner interaction in...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Guest editor commentary
...Peterson, M. (2012). EFL learner collaborative interaction in Second Life. ReCALL, 24(1), 20–39. Peterson, M. (2013). Computer games and language learning. New York, NY: Palgrave Macmillan. Phillips...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning