- Voice blog: An exploratory study of language learning
-
Language Learning & Technology
http://llt.msu.edu/vol13num2/sun.pdf
June 2009, Volume 13, Number 2
pp. 88-103
VOICE BLOG: AN EXPLORATORY STUDY OF LANGUAGE LEARNING
Yu-Chih Sun
National Chiao Tu...
by Yu-Chih Sun
in Volume 13 Number 2, June 2009
- Teaching languages online: Professional vision in the making
-
Language Learning & Technology
ISSN 1094-3501
October 2020, Volume 24, Issue 3
pp. 160–175
ARTICLE
Teaching languages online:
Professional vision in the making
Carla Meskill, State Un...
by Carla Meskill, Natasha Anthony, Gulnara Sadykova
in Volume 24 Number 3, October 2020
- Abdullah's Blogging: A generation 1.5 student enters the blogosphere
-
Language Learning & Technology
http://llt.msu.edu/vol11num2/bloch/
June 2007, Volume 11, Number 2
pp. 128-141
Copyright © 2007, ISSN 1094-3501 128
ABDULLAH'S BLOGGING: A GENERATION 1.5 STUDENT ...
by Joel Boch
in Volume 11 Number 2, June 2007
- Corrective feedback accuracy and pronunciation improvement: Feedback that is ‘good enough’
-
Language Learning & Technology June 2024, Volume 28, Issue 1
ISSN 1094-3501 CC BY-NC-ND pp. 1–16
ARTICLE
Corrective feedback accuracy and pronunciation
improvement: Feedback that is ‘goo...
by Alif Silpachai, Reza Neiriz, MacKenzie Novotny, Ricardo Gutierrez-Osuna, John M. Levis, Evgeny Chukharev
in Volume 28 Number 1, 2024
- Reading and grammar learning through mobile phones
-
Language Learning & Technology
http://llt.msu.edu/issues/october2013/wangsmith.pdf
October 2013, Volume 17, Number 3
pp. 117-134
Copyright © 2013, ISSN 1094-3501 117
READING AND GRAMMAR LEARNI...
by Simon Smith, Shudong Wang
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
Language Learning & Technology
http://llt.msu.edu/issues/june2014/action2.pdf
June 2014, Volume 18, Number 2
pp. 36–56
Copyright © 2014, ISSN 1094-3501 36
DOES SECOND LIFE IMPROVE MANDARIN LEAR...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Learning of L2 Japanese through video games
-
Language Learning & Technology 2023, Volume 27, Issue 1
ISSN 1094-3501 pp. 1–17
ARTICLE
Learning of L2 Japanese through video games
Kayo Shintaku, Villanova University
Abstract
In Japan...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- A model for listening and viewing comprehension in multimedia environments
-
Language Learning & Technology
http://llt.msu.edu/vol3num1/hoven/index.html
July 1999, Volume 3, Number 1
pp. 73-90 online
(page numbers in PDF differ and should not be used for reference)
Copyri...
by Debra Hoven
in Volume 03 Number 1, July 1999
- Oral-performance language tasks for CSL beginners in second life
-
Language Learning & Technology
http://llt.msu.edu/issues/october2016/lanetal.pdf
October 2016, Volume 20, Number 3
pp. 60–79
Copyright © 2016, ISSN 1094-3501 60
ORAL-PERFORMANCE LANGUAGE TASKS ...
by Yu-Ju Lan, Yu-Hsuan Kan, Yao-Ting Sung, Kuo-En Chang
in Volume 20 Number 3, October 2016
- Sharing a multimodal corpus to study webcam-mediated language teaching
-
Language Learning & Technology
http://llt.msu.edu/issues/february2017/guichon.pdf
February 2017, Volume 21, Number 1
pp. 56–75
Copyright © 2017, ISSN 1094-3501 56
SHARING A MULTIMODAL CORPUS TO...
by Nicolas Guichon
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research