- Comprehensibility of AI-generated and human simplified texts for L2 learners
-
...interaction on EFL reading comprehension.
Studies in Literature and Language, 1(4), 20–28. http://dx.doi.org/10.3968/n
Bates, D., Mächler, M., Bolker, B., & Walker, S. (2015). Fitting linear mixed...
by Dennis Murphy Odo
in Volume 29 Number 1, 2025
- Using machine translation to support ESL pre-service teachers’ collaborative feedback for writing
-
...interactions and challenging learning activities (Sjølie
et al., 2021), such as providing feedback to students’ ESL (English as a Second Language) writing. In
addition, it is important for PSTs to u...
by Linling Fu, Michelle Mingyue Gu, Tan Jin
in Volume 28 Number 1, 2024
- Tools and trends in self-paced language instruction
-
...interactions as data is downloaded in the background
as needed and kept in the browser memory (through JavaScript) until ready to be displayed or to be called
upon in user interactions.
SELF-PACED...
by Robert Godwin-Jones
in Volume 11 Number 2, June 2007
- Integrating ChatGPT for vocabulary learning and retention: A classroom-based study of Saudi EFL learners
-
...interaction. This study contributes to the growing field of
AI-driven language learning by demonstrating how structured, theory-informed integration of ChatGPT
can effectively support productive voc...
by Safaa Mahmoud Abdelhalim, Raniya Alsehibany
in Volume 29 Number 1, 2025
- Language testing tools and technologies
-
Language Learning & Technology May 2001, Vol. 5, Num. 2
http://llt.msu.edu/vol5num2/emerging.html pp. 8-13
Copyright ª 2001, ISSN 1094-3501 8
EMERGING TECHNOLOGIES
Language Testing Tools and Technolo...
by Robert Godwin-Jones
in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing
- Building the porous classroom: An expanded model for blended language learning
-
...interactions and substantial learning. Furthermore, the informal setting, complete with the option
of all-day pajamas, can be inviting. On the other hand, interactions are constrained given the limit...
by Robert Godwin-Jones
in Volume 24 Number 3, October 2020
- The impact of virtual reality (VR) pedagogy on L2 English learners’ oral communication and pragmatic competence
-
...interactions. In what follows, we discuss
existing research involving L2 pragmatics and CALL. Then, we describe the context of the study, including
how VR was integrated and assessed in terms of its...
by Melike Akay, Matt Kessler
in Volume 28 Number 1, 2024
- A conversation with Robert Godwin-Jones
-
Host [H]: Hello, everybody, you lovely language and terrific technology people, to a new episode of Voices from LLT, the podcast of Language Learning and Technology. I’m your host, Hayo Reinders, and ...
in Language Learning & Technology Media
- The effect of interactivity with a music video game on second language vocabulary recall
-
...human-computer
interface, intended audience, theme, and interaction between players.
Investigations have been made of second language learning in multiplayer games. Piirainen-Marsh and
Tainio (2009...
by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Commentary: I'm only trying to help: A role for interventions in teaching listening
-
...interaction hypothesis (that is, if interaction, specifically repair-motivated interaction, promotes
comprehension, and if comprehension promotes acquisition, then interaction promotes acquisition). ...
by Michael Rost
in Volume 11 Number 1, February 2007 Special Issue on Technology and Listening Comprehension