Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 741 - 750 results of 821 for Chang

Promoting grammatical development through multimodal digital recasts in video-conferencing tasks
...changes between the learners the researcher. All treatment sessions were conducted and recorded via Zoom. Yeonwoo Jung and Andrea Révész 7 Figure 3 An Example of a Written Recast ...

by Yeonwoo Jung, Andrea Révész
in Volume 28 Number 1, 2024

Working with contraints in mobile learning: A response to Ballance
...change the number of items were given in the first class, and a help menu was provided in both the PC and mobile versions. Graphics were removed from the mobile version given the potential for extra...

by Glenn Stockwell
in Volume 16 Number 3, October 2012

Effects of digital game elements on engagement and vocabulary development
...hange = .19, Fchange(2, 46) = 6.18, p = .004) and delayed (R2change = .12, Fchange(2, 46) = 3.78, p = .030) post-test scores. Learner engagement with HCI also significantly predicted delayed post-te...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025

Memes and identity in language teacher education
...changes, and encourage dialogic interactions, underscoring memes’ role in language acquisition. In language teacher education, memes also show promise. Frigolé et al. (2023) observed that using me...

by Boris Vazquez-Calvo, Alba Paz-López, Sergio Rey-Godoy
in Volume 29 Number 1, 2025

Preservice english teachers acquiring literacy practices through technology tools
...changes (Lewis & Fabos, 2000), early adolescents learn to adopt a tentative, brainstorming stance; adopting a rigid, hard-line stance is often socially unacceptable in these exchanges. In preservice t...

by Aaron Doering, Richard Beach
in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...change information about the use of computers in their free time. Hayo Reinders and Sorada Wattana Can I Say Something? Language Learning & Technology 109 1.3 Understand the difference between ...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

University level second language readers’ online reading and comprehension strategies
...changed in response to the challenges and resources of the new media. Past studies have shown that proficient first language (L1) speakers use a variety of reading strategies to construct meaning (L...

by Jaehan Park, Jaeseok Yang, Yi Chin Hsieh
in Volume 18 Number 3, October 2014

Enhancing multimodal literacy using augmented reality
...changes in their multimodal literacy levels after engaging in the AR project. They also wrote reflection essays at the end of the AR app project. Data Collection and Analysis The collected data in...

by Hui-Chin Yeh, Sheng-Shiang Tseng
in Volume 24 Number 1, February 2020

Language Development and Scaffolding in a Sino-American Telecollaborative Project
...changes in Task 1, she changed her mind, “I’d really like it if you wrote to me in zhongwen characters so I can learn. Xiexie.” Then in Task 2, she informed her partner of her independence in readin...

by Li Jin
in Volume 17 Number 2, June 2013

Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games
...change in the future. The next choice instructors need to make is between classic mode and team mode. We opted for classic mode, where students played individually. Drawing from Pavlenko’s experien...

by Dmitrii Pastushenkov, Olesia Pavlenko, Steven Clancy
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology