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Showing 51 - 60 results of 459 for Virtual Environments

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...virtual field trips. Students use Google Cardboard (an inexpensive virtual reality viewer) to have a 360° panorama of scenes. This holds the possibility of taking students on virtual field trips to ...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Enhancing multimodal literacy using augmented reality
...virtual objects in the classroom to better understand spatial relationships. Such an immersive hybrid learning environment, which combines virtual and physical elements, promoted deep learning and h...

by Hui-Chin Yeh, Sheng-Shiang Tseng
in Volume 24 Number 1, February 2020

Augmented reality technology in language learning: A meta-analysis
...virtual objects or digital and virtual information (graphics, sounds, and haptic feedback) in an authentic environment (Majid & Salam, 2021). The emergence of AR technology dates back to the 1990s. ...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

Using immersive virtual reality for the assessment of intercultural conflict mediation
...virtual reality for the assessment of intercultural conflict mediation Naoko Taguchi, Northern Arizona University Abstract This exploratory study adopted immersive virtual reality (VR) technolo...

by Naoko Taguchi
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

L2 identity, discourse, and social networking in Russian
...Virtual Environments, Discourse Analysis INTRODUCTION With the emergence of Web 2.0, networking in online environments has become an increasingly popular form of social interaction that allows partici...

by Liudmila Klimanova, Svetlana Dembovskaya
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

The effect of interactivity with a music video game on second language vocabulary recall
...virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning. Simulation and Gaming Journal, 33(2), 196–209. (pp. 3–32). New York: Cambridge University P...

by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Anxiety in virtual exchange and its relationship with social presence
...irtual exchange. Journal of Virtual Exchange, 5, 213–235. https://doi.org/10.21827/jve.5.38005 Halverson, L. R., & Graham, C. R. (2019). Learner engagement in blended learning environments: A con...

by Elke Nissen, Suzi M. S. Cavalari, Solange Aranha
in Volume 29 Number 1, 2025

Measuring oral proficiency in distance, face-to-face, and blended classrooms
...environments can keep pace with the oral progress demonstrated by students in face-to-face learning environments. METHODOLOGY During 2005-2007, the Versant for Spanish instrument was administered ...

by Robert Blake, Nicole L. Wilson, Maria Cetto, Cristina Pardo Ballester
in Volume 12 Number 3, October 2008

Speech tools and technologies
...environments, including when used as a supplement in traditional classroom environments. Standards and Outlook Creating software that incorporates speech technologies is not an easy task and is made...

by Robert Godwin-Jones
in Volume 13 Number 3, October 2009 Special Issue On Technology And Learning Pronunciation

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...environments. Presence: Teleoperators and Virtual Environments, 15(3), 309–329. https://doi.org/10.1162/pres.15.3.309 Ying, Z., & Maria, A. (2010). Negotiation of meaning between non-native speakers...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023