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Showing 51 - 60 results of 77 for De Zhang

The deliberate study of concrete nouns with tablet-based augmented reality
...ded from the final model (see the Supplementary Materials in Appendix D). Table 1 3 x 3 Latin Square Design (Word Set / Treatment WC AR1 AR2Context-Dependent Mode) Word Cards Context-Independent...

by Adam Dabrowski, Stuart McLean, Christopher Nicklin
in Volume 28 Number 1, 2024

Visual reinforcement through digital zoom technology in FL pronunciation instruction
...de la pronunciación de los estudiantes sinohablantes en el aula de E/LE[The correction of native Chinese students’ pronunciation on Spanish as a foreign language] . Foro de profesores de E/LE[Forum ...

by Siqi Wang, Jian Li, Qian Liang
in Volume 28 Number 1, 2024

Using a radical-derived character e-learning platform to increase learner knowledge of Chinese characters
...der in their written composition. Since instruction in radical-derived characters provides learners with hierarchical frameworks for characters which can be derived from identical radicals, it is some...

by Hsueh-Chih Chen, Chih-Chun Hsu, Li-Yun Chang, Yu-Chi Lin, Kuo-En Chang, Yao-Ting Sung
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Computer-mediated corrective feedback and language accuracy in telecollaborative exchanges
...de/tandem/ sk/index.html]. • Roza, M.B., (coord.), 2001, Guía tándem. Metodología tándem para la enseñanza y el aprendizaje de lenguas en el ámbito escolar. Centro de Profesores y Recursos, Gijón. ...

by Margarita Vinagre, Beatriz Muñoz
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...des, was adapted for collaborative language learning. The game is designed ideally for paired problem-solving, as one player is given a bomb to defuse and the other a defusing guide. The game require...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Distributed agency in second language learning and teaching through generative AI
...development and deployment costs of LLMs. AI services are available through different devices and modalities, with the likelihood of expansion into wearable and embedded devices. The mode of access ...

by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012
...decades. The topics covered are varied and include considerations of technical specifications, mobile device ownership, pedagogical design, learning theory, user attitudes, motivational effects, ins...

by Jack Burston
in Volume 17 Number 3, October 2013 Special Issue on MALL

Technology-mediated TBLT and language development for beginning learners of Vietnamese
...ders, analyze current syllabi, and evaluate existing TBLT materials (refer to Le, 2023 for more details). Findings yielded a list of target tasks, which guided the development of pedagogic tasks. Th...

by Hoa T. Vinh Le, Nicole Ziegler
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Uni-, bi-, and multimodal mobile-assisted listening: Differential effects of app mode on EFL listening comprehension and recognition
...derstand some words despite trying to understand them from the context and I needed [them] to be translated”. Finally, very few students recommended adding transcript-tracking options to the unimoda...

by Marwa Hafour
in Volume 29 Number 1, 2025

Learning of L2 Japanese through video games
...defined milestones as “intermediate educational achievements that students reach along the path to degree completion” (p. I). While their focus was degree completion, their definition shows that mil...

by Kayo Shintaku
in Volume 27 Number 1, 2023