LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 41 - 50 results of 55 for Tseng

Virtual world-supported contextualized multimodal EFL learning at a library
...Tseng, C. M., & Kang, S. C. (2018). Using exaggerated feedback in a virtual reality environment to enhance behavior intention of water-conservation. Educational Technology and Society, 21(4), 187–20...

by Siao-Cing Guo, Yu-Ju Lan
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

A systematic review of research on AI in language education: Current status and future implications
...Tseng, W., Yim, S., Webster, T., Jacob, S., Du, Q., & Tate, T. (2023). The affordances and contradictions of AI-generated text for writers of English as a second or foreign language. Journal of Seco...

by Meina Zhu, Chaoran Wang
in Volume 29 Number 1, 2025

Adolescent English learners’ language development in technology-enhanced classrooms
...Tseng, V., & Lam, M. (1999). Attitudes toward family obligations among American adolescents from Asian, Latin American, and European backgrounds. Child Development 70, 1030– 1044. Gass, S. (2003). I...

by Avery Carhill-Poza, Jie Chen
in Volume 24 Number 3, October 2020

Distributed agency in AI-assisted L2 writing
...Tseng, W., Yim, S., Webster, T., Jacob, S., Du, Q., & Tate, T. (2023). The affordances and contradictions of AI-generated text for writers of English as a second or foreign language. Journal of Seco...

by Pin-Hsi Patrick Chen, Yichun Liu
in Volume 30 Number 1, 2026

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Tseng, W.-T., & Hsiao, T.-Y. (2018). The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis. British Journal of Educational Technology, 49(1), 69–77. ht...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Augmented reality technology in language learning: A meta-analysis
...Tseng, W. T., Lin, Y., & Gupta, K. C. (2020). On the effects of 3D virtual worlds in language learning – A meta-analysis. Computer Assisted Language Learning, 33(8), 891–915. https://doi.org/10.1080...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

AI literacy in L2 writing and its association with L2 writing engagement
...Tseng, W., Yim, S., Webster, T., Jacob, S., Du, Q., & Tate, T. (2023). The affordances and contradictions of AI-generated text for writers of English as a second or foreign language. Journal of Seco...

by Chenxi Du, Yingli Yang
in Volume 30 Number 1, 2026

Effects of mobile-assisted language learning on foreign language learners’ speaking skill development
...Tseng, W., Lin, Y. R., & Gupta, K. C. (2020). On the effects of 3D virtual worlds in language learning - a meta-analysis. Computer Assisted Language Learning, 33(8), 891–915. https://doi.org/10.1080...

by Rui Li
in Volume 28 Number 1, 2024

Does comprehension of L2 television programs improve through regular classroom viewing?
...Tseng, W. T. (2021). One size fits all? In search of the desirable caption display for second language learners with different caption reliance in listening comprehension. Language Teaching Resear...

by Geòrgia Pujadas, Stuart Webb
in Volume 29 Number 1, 2025

Effects of digital game elements on engagement and vocabulary development
...seng, W. T., & Hsiao, T. Y. (2018). The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis. British Journal of Educational Technology, 49(1), 69–77. htt...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025