LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 461 - 470 results of 517 for Human-Computer Interaction

The effect of two forms of computer-automated metalinguistic corrective feedback
...interaction (F(3, 113) = .63, p > .05). Tests of between- subjects effects showed that there was a significant effect for WT 1 scores on the score improvement from WT 1 to WT 2 (F(1, 115) = 53.75, p ...

by Jianwu Gao, Shuang Ma
in Volume 23 Number 2, June 2019

The pedagogical mediation of a developmental learner corpus for classroom-based language instruction
...interactions with the very learners for whom the units are designed. Thus, we address the issue of authentication in corpus-driven language pedagogy. Finally, we illustrate how an ethnographically s...

by Julie A. Belz, Nina Vyatkina
in Volume 12 Number 3, October 2008

Reading and grammar learning through mobile phones
...interaction. All of these systems were designed or customized for mobile phones, but were also compatible with any PC. URL links contained Japanese translation notes, material rank interfaces, and g...

by Simon Smith, Shudong Wang
in Volume 17 Number 3, October 2013 Special Issue on MALL

Bringing Cinderella to spotlight: GenAI-assisted grammar acquisition in academic writing
...interactions and personalised learning resources (Kohnke, 2024; Vo & Nguyen, 2024; Zadorozhnyy & Lai, 2024), which can all support cognitive strategy development and metacognitive regulation. Howeve...

by Shu Zhou, Gerhardus Du Preez
in Volume 29 Number 1, 2025

Quantity and diversity of informal digital learning of English
...interaction with other English users in various IDLE contexts. Mixed findings for IDLE quantity have been provided recently (e.g., Olsson & Sylvén, 2015), reporting that the quantity of IDLE did not...

by Ju Seong Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Student Technology Use in a Self-Access Center
Language Learning & Technology http://llt.msu.edu/issues/october2011/actionresearch.pdf October 2011, Volume 15, Number 3 pp. 12–27 Copyright © 2011, ISSN 1094-3501 12 ACTION RESEARCH STUDENT ...

by Joachim Castellano, Jo Mynard, Troy Rubesch
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

When readers’ minds wander: How cognitive and affective variables shape mobile-assisted L2 reading comprehension
...interaction term was created. Specifically, 𝑋! = 𝑋 − 𝜇" and 𝑊! = 𝑊 − 𝜇#, where 𝜇" and 𝜇# represent their respective sample means. The interaction term was then computed as 𝑋!𝑊!. The full moderation ...

by Xiaoming Yang, Tengfei Wang
in Volume 30 Number 1, 2026

Dorothy Chun Award for Best Journal Article in LL&T
The Dorothy Chun Award for Best Journal Article in Language Learning & Technology was established in 2020 through a generous gift from Dorothy Chun administered by the University of Hawai‘i ...

in Dorothy Chun Award for Best Journal Article in LL&T

Podcasting for language learning through iTunes U: The learner’s view
...interaction (Stockwell, 2010). Whilst this is true of the podcasts of their own—for example, when the learner uses a device that can only play the media such as a traditional iPod—there are a number...

by Fernando Rosell-Aguilar
in Volume 17 Number 3, October 2013 Special Issue on MALL

Commentary: You're not studying, you're just...
...interactions present in a typical gaming environment. For example, one of the variables players must keep track of is their Sim's energy level -- represented in the German version by a bar labeled "en...

by Ravi Purushotma
in Volume 09 Number 1, January 2005