- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...church band.
Example from Part II: Can you c_____________ music on the computer? (创作)
The content validity of the vocabulary tests was established by two experienced experts who are specialized
in ...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- The AI chatbot interaction for semantic learning: A collaborative note-taking approach with EFL students
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...church, S., Bali, M., Dron, J., Mir, K., Stewart, B., Costello, E., Mason, J.,
Stracke, C. M., & Romero-Hall, E. (2023). Speculative futures on ChatGPT and generative
artificial intelligence (AI): A...
by Mei-Rong Alice Chen
in Volume 28 Number 1, 2024
- Bringing Cinderella to spotlight: GenAI-assisted grammar acquisition in academic writing
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...Chu, S. K. W. (2022). Using chatbots to scaffold EFL students’ argumentative
writing. Assessing Writing, 54, Article 100666. https://doi.org/10.1016/j.asw.2022.100666
Hinkel, E. (2004). Teaching a...
by Shu Zhou, Gerhardus Du Preez
in Volume 29 Number 1, 2025
- Exploring multimodality in technology-mediated collaborative writing: An activity theory
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...Chu, S. K. W. (2024). Understanding EFL students’ chatbot-assisted
argumentative writing: An activity theory perspective. Education and Information Technologies,
29(1), 1–20. https://doi.org/10.1007...
by Annita Stell
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL
- Second Language Socialization in a Bilingual Chat Room: Global and Local Considerations
-
...Chu-Chang (Ed.), Asian- and Pacific-American
perspectives on bilingual education (pp. 216-242). New York: Teachers College.
Kitalong, K. S., & Kitalong, T. (2000). Complicating the tourist gaze: Liter...
by Wan Shun Eva Lam
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- Incorporating digital multimodal composing into game-enhanced language learning
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...Chu, H. C., & Wang, C. C. (2018). A scoping review of research
on digital game-based language learning. Computers & Education,126, 89–104.
https://doi.org/10.1016/j.compedu.2018.07.001
Jabbari, N...
by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL
- Modelling students’ emotional engagement in AI-augmented English reading: Mediation of AI learning interest and reading enjoyment
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...Chu, S. K. W. (2024). How competitive,
cooperative, and collaborative gamification impacts student learning and engagement. Language
Learning & Technology, 28(1), 1–19. https://doi.org/10.64152/1012...
by Honggang Liu, Jiqun Fan
in Volume 30 Number 2, Special Issue: Emotional CALL
- Beyond grammar: How ChatGPT-4.0 shapes writing self-efficacy and performance in CSL writing
-
...Chu, S. K. W. (2022). Using chatbots to scaffold EFL students’ argumentative
writing. Assessing Writing, 54, Article 100666. https://doi.org/10.1016/j.asw.2022.100666
Han, J., & Hiver, P. (2018). G...
by Guan Huang, Huijing Chen
in Volume 30 Number 1, 2026
- Students’ emotions and cognitive loads in chatbot-versus peer-supported reading
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...Chun Lai, The University of Hong Kong
Yuanke Li*, South China Normal University
Abstract
Using a within-subject design, this study engaged 60 Chinese EFL university students in reading English
...
by Xiaotian Guan, Yanfang Su, Tan Jin, Chun Lai, Yuanke Li
in Volume 30 Number 2, Special Issue: Emotional CALL
- Effects of digital game elements on engagement and vocabulary development
-
...hunk & DiBenedetto, 2016), which note a negative correlation
between perceived task difficulty and motivation. Additionally, our findings showed a decline in learners’
excitement and interest as the...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025