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Showing 31 - 40 results of 42 for Chu

Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
...church band. Example from Part II: Can you c_____________ music on the computer? (创作) The content validity of the vocabulary tests was established by two experienced experts who are specialized in ...

by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024

The AI chatbot interaction for semantic learning: A collaborative note-taking approach with EFL students
...church, S., Bali, M., Dron, J., Mir, K., Stewart, B., Costello, E., Mason, J., Stracke, C. M., & Romero-Hall, E. (2023). Speculative futures on ChatGPT and generative artificial intelligence (AI): A...

by Mei-Rong Alice Chen
in Volume 28 Number 1, 2024

Bringing Cinderella to spotlight: GenAI-assisted grammar acquisition in academic writing
...Chu, S. K. W. (2022). Using chatbots to scaffold EFL students’ argumentative writing. Assessing Writing, 54, Article 100666. https://doi.org/10.1016/j.asw.2022.100666 Hinkel, E. (2004). Teaching a...

by Shu Zhou, Gerhardus Du Preez
in Volume 29 Number 1, 2025

Exploring multimodality in technology-mediated collaborative writing: An activity theory
...Chu, S. K. W. (2024). Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective. Education and Information Technologies, 29(1), 1–20. https://doi.org/10.1007...

by Annita Stell
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Second Language Socialization in a Bilingual Chat Room: Global and Local Considerations
...Chu-Chang (Ed.), Asian- and Pacific-American perspectives on bilingual education (pp. 216-242). New York: Teachers College. Kitalong, K. S., & Kitalong, T. (2000). Complicating the tourist gaze: Liter...

by Wan Shun Eva Lam
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

Incorporating digital multimodal composing into game-enhanced language learning
...Chu, H. C., & Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education,126, 89–104. https://doi.org/10.1016/j.compedu.2018.07.001 Jabbari, N...

by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Modelling students’ emotional engagement in AI-augmented English reading: Mediation of AI learning interest and reading enjoyment
...Chu, S. K. W. (2024). How competitive, cooperative, and collaborative gamification impacts student learning and engagement. Language Learning & Technology, 28(1), 1–19. https://doi.org/10.64152/1012...

by Honggang Liu, Jiqun Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Beyond grammar: How ChatGPT-4.0 shapes writing self-efficacy and performance in CSL writing
...Chu, S. K. W. (2022). Using chatbots to scaffold EFL students’ argumentative writing. Assessing Writing, 54, Article 100666. https://doi.org/10.1016/j.asw.2022.100666 Han, J., & Hiver, P. (2018). G...

by Guan Huang, Huijing Chen
in Volume 30 Number 1, 2026

Students’ emotions and cognitive loads in chatbot-versus peer-supported reading
...Chun Lai, The University of Hong Kong Yuanke Li*, South China Normal University Abstract Using a within-subject design, this study engaged 60 Chinese EFL university students in reading English ...

by Xiaotian Guan, Yanfang Su, Tan Jin, Chun Lai, Yuanke Li
in Volume 30 Number 2, Special Issue: Emotional CALL

Effects of digital game elements on engagement and vocabulary development
...hunk & DiBenedetto, 2016), which note a negative correlation between perceived task difficulty and motivation. Additionally, our findings showed a decline in learners’ excitement and interest as the...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025