- Computer assisted second language vocabulary acquisition
-
...Horst, Cobb, & Meara, 1998).
The above arguments may serve to illustrate the principle that in the limited time available in an L2
teaching context such a large vocabulary cannot be incidentally acq...
by Peter J. M. Groot
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)
- Synthetic voices in the foreign language context
-
...Horst, 2009). Each short story had approximately 230 words and
lasted for approximately the same amount of time, regardless of voice type: 1min:43sec and 1min:22sec
for Julie’s output, and 1min:44se...
by Tiago Bione, Walcir Cardoso
in Volume 24 Number 1, February 2020
- Towards an instructional programme for L2 vocabulary: Can a story help?
-
...horst-Kalovski, 2010). If one is catering
to beginners or to learners who despite years of study have not attained this level, the choice of frequency
as a criterion for selecting target words is re...
by Peter Prince
in Volume 16 Number 3, October 2012
- The effects of concordance-based electronic glosses on L2 vocabulary learning
-
...Horst, 2001; Fraser, 1999). As Godwin-Jones (2001)
suggested, if the learners’ meaning inferences can later be confirmed, their inaccurate inferences will be
minimized. However, to date, there has b...
by Hansol Lee, Mark Warschauer, Jang Ho Lee
in Volume 21 Number 2, June 2017
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...Horst,
2011), it appears that a longer period of gameplay under direct instruction (i.e., explicit teaching of specific
skills) may be necessary to consolidate vocabulary learning. Third, the genera...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
-
...Horst, M. (2011). Does Word Coach coach words? CALICO Journal, 28(3), 639–661.
https://doi.org/10.11139/cj.28.3.639-661
*deHaan, J., Reed, W. M., & Kuwanda, K. (2010). The effect of interactivity wi...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022
- Effects of students' participation in authoring of multimedia materials on student acquisition of vocabulary
-
...Horst, Cobb, & Meara, 1998; Knight, 1994; Krashen,
1989; Nagy, Herman, & Anderson, 1985; Nation & Coady, 1988) examine the role of context in
vocabulary acquisition which takes place through reading...
by Ofelia R. Nikolova
in Volume 06 Number 1, January 2002
- Contextualized vocabulary learning
-
...Horst, 2005) or 10 (Webb, 2007). Waring and
Takaki (2003) reported that 20 or more encounters might be necessary. Caution is needed in generalizing,
as a good number of factors other than frequency ...
by R. Godwin-Jones
in Volume 22 Number 3, October 2018
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Horst (2011, p. 25) examined Francophone L2 English learners in Canada (who were instructed to play
a mini-game) and found vocabulary gains and increased speed of lexical access; they concluded that ...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds