- Language learning in the wild: A young user perspective
-
...arning, through an AT framework. Incidental learning is understood as “learning in
various activity modes (play, everyday communication, work, etc.) without any special learning goal
(incidental lea...
by Signe Hannibal Jensen
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Learning of L2 Japanese through video games
-
...learning Japanese.
Links Between In-class and Outside-of-class Learning
GFG participants reported links between their in-class learning and their self-directed learning. Some of
them explicitly rec...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- Flipping EFL learners’ writing classroom through role-reversal and discussion-oriented models
-
...learning (Adnan, 2017).
Flipped learning is based on the learning theory of Bloom’s revised taxonomy, whereby students first obtain
factual knowledge (the lower levels of cognitive activity), perha...
by Hanieh Shafiee Rad, Ali Roohani, Masoud Rahimi Domakani
in Volume 25 Number 2, June 2021
- How competitive, cooperative, and collaborative gamification impacts student learning and engagement
-
...learning (Li & Chu, 2021),
cooperative learning (Dindar et al., 2021), or collaborative learning (Chen et al., 2020). Dindar et al. (2021)
argued that most gamification studies have focused on the c...
by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024
- The effects of virtual exchanges on oral skills and motivation
-
...learning. Computer Assisted Language Learning, 18(5), 417–442.
118 Language Learning & Technology
Satar, H. M., & Özdener, N. (2008). The effects of synchronous CMC on speaking proficiency and
...
by Laia Canals
in Volume 24 Number 3, October 2020
- An innovative pictographic glosses design for East Asian EFL vocabulary learners: Effects on retention performance and situational interest
-
...learning in computer-based learning
environments. Learning & Instruction, 29(4), 141–152.
https://doi.org/10.1016/j.learninstruc.2012.07.002
Mayer, R. E. (1997). Multimedia learning: Are we asking...
by Liu-Cheng Pan, Jerry Chih-Yuan Sun
in Volume 28 Number 1, 2024
- A systematic review of research on AI in language education: Current status and future implications
-
...learning are outlined in Figure 3. These journals include
Computer Assisted Language Learning (n = 23), System (n = 14), ReCALL (n = 13),
Language Learning & Technology (n = 7), Interactive Learning...
by Meina Zhu, Chaoran Wang
in Volume 29 Number 1, 2025
- An ecological perspective on the use of memes for language learning
-
...learning. It considers language learning as an ecosystem where physical,
social, and symbolic factors are intertwined with learning across multiple timescales, underscoring the
complexity of the lea...
by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Exposure to L2 online text on lexical and reading growth
-
...Learning & Technology
learning. Paper presented at the the North Central Regional Educational Laboratory/Learning
Point Associates.
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.547....
by Ngo Cong-lem, Sy-Ying Lee
in Volume 24 Number 3, October 2020
- L1 for social presence in videoconferencing: A social semiotic account
-
...learning because “every mode offers its own distinct route to learning” (p. 61). This semiotic approach to
learning differs from the psycholinguistic theories of learning in that the focus is not on ...
by Müge Satar
in Volume 24 Number 1, February 2020