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Showing 251 - 260 results of 361 for Digital Literacies

Social media as an e-portfolio platform: Effects on L2 learners’ speaking performance
...Digital Media, 13(1–2), 5–23. https://doi.org/10.1177/2042753016672350 Hew, K. (2011). Students’ and teachers’ use of Facebook. Computers in Human Behavior, 27(2), 662– 676. https://doi.org/10.101...

by Yan Zheng, Jessie S. Barrot
in Volume 26 Number 1, 2022

Assistive design for English phonetic tools (ADEPT) in language learning
...digital literacy, braille use, and previous experience with English, so they were able to establish a supportive community for the other group members. This was a good example of a collaborative lea...

by Maritza Medina González, Debra M. Hardison
in Volume 26 Number 1, 2022

Reading and grammar learning through mobile phones
...digital environment has blurred the differential between mobile phones and PCs. As the price of smart phones continues to fall, they have ceased to be a tool of an elite minority. According to the M...

by Simon Smith, Shudong Wang
in Volume 17 Number 3, October 2013 Special Issue on MALL

Student use and instructor beliefs: Machine translation in language education
...digital technologies are understood and used in language learning contexts (Blin, 2016; Kern, 2015). As demonstrated above, research has already documented one potential mediating factor—instructor ...

by Emily A. Hellmich, Kimberly Vinall
in Volume 27 Number 1, 2023

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...digital game is subjective and lacks a widely accepted definition both within and across research domains. Towards defining a digital game, Franciosi et al. (2016) wrote that digital games intuitiv...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Digital-gaming trajectories and second language development
...DIGITAL-GAMING TRAJECTORIES AND SECOND LANGUAGE DEVELOPMENT Kyle W. Scholz, University of Waterloo Mathias Schulze, University of Waterloo Recent research in digital game-based language learning h...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Facebook-photovoice interface: Empowering non-native pre-service English language teachers
...digital lives. ELTWorldOnline.com, 4. Retrieved from http://blog.nus.edu.sg/eltwo/2012/03/03/using-facebook- toextend-learning-intostudents%E2%80%99-digital-lives/ Hatane, M. Y. & Wijaya, H. P. S. (...

by Jessie Grace U. Rubrico, Fatimah Hashim
in Volume 18 Number 3, October 2014

Applying educational data mining to explore individual experiences in digital games
...digital games Frederick J. Poole, Michigan State University Jody Clarke-Midura, Utah State University Abstract Research involving digital games and language learning is rapidly growing. One advan...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

Scaling up and zooming in: Big data and personalization in language learning
...digital devices have become ubiquitous human companions. The flood of data offers new opportunities in a variety of areas, from tracking consumer preferences and trends in business and commerce (bus...

by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Guest editor commentary
...digital replacement[s] for manual/non-digital formats” (Digedu, 2014, p. 6). There is similar unrealized potential in second and foreign language (L2) classrooms (Healey, Hanson-Smith, Hubbard, Ioan...

by Nike Arnold, Lara Ducate
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL