Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 201 - 210 results of 259 for Smith

Augmented reality technology in language learning: A meta-analysis
...Smith, G. D., Schneider, M., & Minder, C. E. (1997). Bias in meta-analysis detected by a simple, graphical test. British Medical Journal, 315(7109), 629–634. https://doi.org/10.1136/bmj.315.7109.629...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

Modality of input and vocabulary acquisition
...Smith (2004) (see Equation 1). Non-words were also added to the equation. recognized new words + unselected non-words (1) all new words + all non-words Tetyana Sydorenko Modality of ...

by Tetyana Syodorenko
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...Smith, 2015). This study falls into the latter category. More specifically, and in relation to CALL and gaming research, the study takes a player-learner-oriented perspective (Reinhardt, 2017). The ...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Effect of using texting on vocabulary instruction for English learners
...Smith & Page, 2015). In the past several years, there has been a shifting landscape in texting with the quick adoption of mobile technologies among non-native English speakers. Texting has become en...

by Jia Li, Jim Cummins
in Volume 23 Number 2, June 2019

Teacher role in synchronous oral interaction: Young learner telecollaboration
...Smith, 2003 and Van der Zwaard & Bannink, 2014, for CALL examples). Task-in-process takes on particular significance in the young learner classroom, especially participant roles, or “the part that l...

by Ciara R. Wigham, Shona Whyte
in Volume 28 Number 1, 2024

Digital video revisited: Storytelling, conferencing, remixing
...Smith, and a survey by Danny Maas of web-based tools. One of the more recent developments in this area has been the emergence of storytelling authoring apps for tablets, especially for the iPad. A s...

by Robert Godwin-Jones
in Volume 16 Number 1, February 2012

Attention and learning in L2 multimodality: A webcam-based eye-tracking study
...Smith, 2023), processing behaviors may differ accordingly. Further investigation is therefore needed into how WM capacity influences the AL of multimodality among school-aged L2 learners. Attentio...

by Pengchong Zhang, Shi Zhang
in Volume 29 Number 1, 2025

The development of advanced learner oral proficiency using iPads
...Smith, 1992) and one which has also been documented for learning German as an L2 (e.g., Siebert-Ott, 2000). Instructors assessing the spoken samples holistically using a modified Interagency Languag...

by Franziska Lys
in Volume 17 Number 3, October 2013 Special Issue on MALL

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Smith, 2004; Prensky, 2001; Whitton, 2010), the rationale for the use of digital games in class activities is commonly influenced by the assumption that games are motivating to students while also i...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

New technologies, new literacies: Focus discipline research and ESL learning communities
...Smith, 1990; Kahn, 1999). Through a process of collaborative, constructive, and creative activities, these learning communities provide the context for students to create, share, apply, and critique ...

by Loretta Kasper
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies