- Effects of digital game elements on engagement and vocabulary development
-
...Learning
Digital game elements have been increasingly studied and implemented in learning environments,
primarily through two models: digital gamified learning and digital game-based learning (Dehgh...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- Call for Papers: Theme: Technology and Listening Comprehension
-
...mobile phones, MP3 players, etc.)
on comprehension
• research into the use of DVDs for language learning
• computer-based testing of listening proficiency
Please send an e-mail of intent with a 25...
in Volume 09 Number 1, January 2005
- “I do which the question”: Students’ innovative use of technology resources in the language classroom
-
...learning (Thomas, Reinders, &
Warschauer, 2013). However, there is still a need for more focus on what it means to efficiently design
communicative target language learning events that integrate com...
by Melinda Dooly
in Volume 22 Number 1, February 2018
- Twenty-five years of digital literacies in CALL
-
...Mobile data surges 75% amid jump in video streaming. Mobile Markerter.
https://www.mobilemarketer.com/news/mobile-data-surges-75-amid-jump-in-video-
streaming/578824/
Yang, Y.-F. (2012). Multimodal ...
by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Speech-to-text applications’ accuracy in English language learners’ speech transcription
-
...Learning & Technology
Figure 4
Windows 10 Dictation in Settings
This option is a useful consideration when it comes to NNS learning a foreign language. It is also possible
that the syste...
by Akiyo Hirai, Angelina Kovalyova
in Volume 28 Number 1, 2024
- Partnering with AI: Intelligent writing assistance and instructed language learning
-
...learning. Ranalli’s (2021) study of individual students using
Grammarly demonstrates how different learning orientations can have a substantial impact on how digital
16 Language Learning & Technolog...
by Robert Godwin-Jones
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation
- Call for papers
-
...learning (L2L), including
mobile technologies, gaming, and social media to name just a few. Likewise, new applications for
student-computer and student-student interaction continue to improve and ex...
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- From the editors
-
...Learning & Technology.
Our new Reviews Editor, Paige Ware, brings us three timely book reviews: Greg Kessler
reviews the 4-volume series Computer Assisted Language Learning: Critical Concepts
in Li...
by Dorothy Chun, Irene Thompson
in Volume 14 Number 3, October 2010
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...mobile game-based learning. Journal of Computer Assisted Learning, 34(3), 315–323.
https://doi.org/10.1111/jcal.12244
18 Language Learning & Technology
Yang, Q.-F., Chang, S.-C., Hwang, G.-...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Multimodality in CALL: A conversation with special issue editors Matt Kessler and Bronson Hui
-
...learning outcome is not always there.
So bridging, you know, the three pillars, you will, right, learning condition, learning processes, and learning outcomes, you know, is one of the things that we ...
in Language Learning & Technology Media