LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 171 - 180 results of 376 for Mobile Learning

Effects of digital game elements on engagement and vocabulary development
...Learning Digital game elements have been increasingly studied and implemented in learning environments, primarily through two models: digital gamified learning and digital game-based learning (Dehgh...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025

Call for Papers: Theme: Technology and Listening Comprehension
...mobile phones, MP3 players, etc.) on comprehension • research into the use of DVDs for language learning • computer-based testing of listening proficiency Please send an e-mail of intent with a 25...

in Volume 09 Number 1, January 2005

“I do which the question”: Students’ innovative use of technology resources in the language classroom
...learning (Thomas, Reinders, & Warschauer, 2013). However, there is still a need for more focus on what it means to efficiently design communicative target language learning events that integrate com...

by Melinda Dooly
in Volume 22 Number 1, February 2018

Twenty-five years of digital literacies in CALL
...Mobile data surges 75% amid jump in video streaming. Mobile Markerter. https://www.mobilemarketer.com/news/mobile-data-surges-75-amid-jump-in-video- streaming/578824/ Yang, Y.-F. (2012). Multimodal ...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Speech-to-text applications’ accuracy in English language learners’ speech transcription
...Learning & Technology Figure 4 Windows 10 Dictation in Settings This option is a useful consideration when it comes to NNS learning a foreign language. It is also possible that the syste...

by Akiyo Hirai, Angelina Kovalyova
in Volume 28 Number 1, 2024

Partnering with AI: Intelligent writing assistance and instructed language learning
...learning. Ranalli’s (2021) study of individual students using Grammarly demonstrates how different learning orientations can have a substantial impact on how digital 16 Language Learning & Technolog...

by Robert Godwin-Jones
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Call for papers
...learning (L2L), including mobile technologies, gaming, and social media to name just a few. Likewise, new applications for student-computer and student-student interaction continue to improve and ex...

in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

From the editors
...Learning & Technology. Our new Reviews Editor, Paige Ware, brings us three timely book reviews: Greg Kessler reviews the 4-volume series Computer Assisted Language Learning: Critical Concepts in Li...

by Dorothy Chun, Irene Thompson
in Volume 14 Number 3, October 2010

Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
...mobile game-based learning. Journal of Computer Assisted Learning, 34(3), 315–323. https://doi.org/10.1111/jcal.12244 18 Language Learning & Technology Yang, Q.-F., Chang, S.-C., Hwang, G.-...

by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024

Multimodality in CALL: A conversation with special issue editors Matt Kessler and Bronson Hui
...learning outcome is not always there. So bridging, you know, the three pillars, you will, right, learning condition, learning processes, and learning outcomes, you know, is one of the things that we ...

in Language Learning & Technology Media