- ESL teacher training in 3D virtual worlds
-
...Thorne, & Desmet, 2012, p. 245). Thus, instructors preparing to teach in 3D VWs, in addition to learning
how to use 3D technology, need to learn how to embed this real-life language experience in the...
by Iryna Kozlova, Dmitri Priven
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- Fan translation of games, anime, and fanfiction
-
...Thorne & Reinhardt, 2008, p. 558). As a hands-on activity,
fan translation allows for two lines of in-class work. Language teachers can either (a) recognize and explore
vernacular practices to learn...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Technology-mediated TBLT and language development for beginning learners of Vietnamese
-
...Thorne et al., 2015). Importantly, Belpoliti (2015) suggests that HLLs may lack
confidence in the target language, often attributed to a lack of formal language education. However, this
study’s resu...
by Hoa T. Vinh Le, Nicole Ziegler
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
- Effects of web-based collaborative writing on individual L2 writing development
-
...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67. Retrieved from http://llt.msu.edu/vol7num2/pdf/thorne.pdf
Vygotsky, L...
by Dawn Bikowski, Ramyadarshanie Vithanage
in Volume 20 Number 1, February 2016
- The CALL-SLA interface: Insights from a second-order synthesis
-
...Thorne, Black, & Sykes, 2009). This now-popular modality provides
interesting benefits, such as lowered affective filters, multiple practice opportunities in different contexts,
and concentrated sam...
by Luke Plonsky, Nicole Ziegler
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- Pretask training for web-based second language collaborative writing
-
...Thorne & Reinhardt, 2008) and the growing attention on web-
based CW in L2 learning (Li, 2018), there is a need to identify effective strategies for engaging L2 learners
in collaborative pair dynamic...
by Hsiu-Chen Hsu
in Volume 28 Number 1, 2024
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...Thorne (2008) explored multilingual interaction between an English speaker living in the
United States and a Russian speaker living in Ukraine within the MMORPG “World of Warcraft.”
Participants’ fe...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Twitter-based EFL pronunciation instruction
-
...Thorne, 2008).
Hence, the gratification of social needs obtained through interactions in SNSs could be considered an
important supplemental element to support and enhance learning.
The rationale fo...
by José Antonio Mompean, Jonás Fouz-González
in Volume 20 Number 1, February 2016
- Affordances and Challenges of Telecollaboration for Pre-service Teachers
-
...Thorne (Eds.),
Internet-mediated Intercultural Foreign Language Education (pp. 63–84). Boston, MA:
Heinle & Heinle.
NCSSFL and ACTFL. (2017). NCSSFL-ACTFL Can-Do Statements. Retrieved from
https:/...
by Se Jeong Yang
in Volume 24 Number 3, October 2020
- Social dimensions of telecollaborative foreign language study
-
...Thorne, in press; Warschauer,
1998b; Wegerif, 1998). In this paper, on the basis of a wide variety of quantitative and qualitative data, I
examine the ways in which social dimensions of telecollabor...
by Julie A Belz
in Volume 06 Number 1, January 2002