- News from LLT
-
...Godwin-Jones describes the current status
of the somewhat controversial Sharable Content Object Reference Model (SCORM) in
Learning Objects: Scorn or SCORM?
This issue Reviews Editor Rafael Salaberry ...
by Dorothy Chun, Irene Thompson, Pamela DaGrossa
in Volume 08 Number 2, May 2004
- From the editors
-
...Godwin-Jones revisits the topic of Web technologies, since some alternative browsers
From the Editors
Language Learning & Technology 2
are gaining significant market share, and both Apple...
by Dorothy Chun, Irene Thompson, Pamela DaGrossa
in Volume 09 Number 2, May 2005
- From the editors
-
...Godwin-Jones describes new authoring
tools and new initiatives in educational technology that can provide opportunities for the
creation and distribution of on-line language learning resources.
...
by Dorothy Chun, Irene Thompson
in Volume 11 Number 2, June 2007
- From the guest editor
-
...Godwin-Jones reports on the
From the Guest Editor
Language Learning & Technology 4
timely topic of Speech Technologies for Language Learning. Our book reviews feature
Learner English on Com...
by Dorothy Chun
in Volume 03 Number 2, January 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research
- From the editor
-
...Godwin-Jones.
This issue concludes our first volume. With this issue, a few members of our original
editorial board have stepped down. I would like to thank Roger Anderson, Jim Noblitt,
Andrew Cohen, ...
by Mark Warschauer
in Volume 01 Number 2, January 1998
- From the editors
-
...Godwin-Jones describes different types
of wireless networks, both those available now, and those becoming available. Though
Europe is somewhat ahead of the game in this area, it is a growing option ...
by Mark Warschauer, Dorothy Chun, Pamela DaGrossa
in Volume 06 Number 1, January 2002
- Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning
-
...Godwin-Jones, 2014). Usually a storyline is embedded in this kind of VR application, and players can
choose their avatars and play with other players in the games. During the gaming process, players ...
by Yu-Ju Lan
in Volume 24 Number 1, February 2020
- How do learners use a CALL environment? An eye-tracking study
-
...Godwin-Jones, 2019). These types of materials have the potential to promote informal L2
learning as well as learner autonomy (Godwin-Jones, 2019; Reinders & White, 2016). In the last decade,
a consi...
by Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, Piet Desmet
in Volume 27 Number 1, 2023
- Computer-Assisted Pronunciation Training (CAPT): An empirical evaluation of EPSS Multimedia Lab
-
...Godwin-Jones, R. (2009). Speech tools and technologies. Language Learning & Technology, 13(3), 4–11.
http://dx.doi.org/10125/44186
Godwin-Jones, R. (2014). Games in language learning: Opportunities ...
by María de los Ángeles Gómez González, Alfonso Lago Ferreiro
in Volume 28 Number 1, 2024
- News from LLT
-
Language Learning & Technology
http://llt.msu.edu/vol8num1/editors/
January 2004, Volume 8, Number 1
p. 1-2
Copyright © 2004, ISSN 1094-3501 1
FROM THE EDITORS
We are pleased to bring you Volume 8, Nu...
by Dorothy Chun, Irene Thompson, Pamela DaGrossa
in Volume 08 Number 1, January 2004