LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 121 - 130 results of 480 for Virtual Environments

Applying educational data mining to explore individual experiences in digital games
...environments is not new for L2 researchers but that it is the size of datasets being produced that is novel. He argues that this is largely due to the increased use of LMSs, personalized learning en...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

Review of Technology-Mediated TBLT: Researching Technology and Tasks
...virtual environments. Although I would have appreciated a heavier focus on tasks, the chapter is still interesting and includes a useful, detailed table comparing SCT principles and 3D virtual world ...

by Pia Sundqvist
in Volume 19 Number 2, June 2015

Effects of virtual exchanges on learners’ affective and speaking outcomes
...virtual exchange: State-of-the-art and the role of UNICollaboration in moving forward. Journal of Virtual Exchange, 1, 1–23. https://doi.org/10.14705/rpnet.2018.jve.1 Palmiero, A. J., Symons, D.,...

by Kanako Tabuchi, Sho Kobayashi, Yuya Nakagawa, John Roberts
in Volume 30 Number 1, 2026

Review of Technology and the psychology of second language learners and users
...virtual reality environments and language learning apps. This book examines the interplay between technology and the cognitive and psychological differences among learners. Individual differences am...

by Alyssa Wolfe
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Working with contraints in mobile learning: A response to Ballance
...virtual keyboard is in use. Manipulation of icons on the screen is also very convenient with a smart phone given the touch screen, and use of the virtual keyboard is for the most part relatively eas...

by Glenn Stockwell
in Volume 16 Number 3, October 2012

Becoming little scientists: Technologically-enhanced project-based language learning
...virtual world avatars) to introduce young language learners (7 to 8 years old) to concepts of good and bad habits related to personal hygiene, physical activities, and eating. Within the Project-Bas...

by Melinda Dooly, Randall Sadler
in Volume 20 Number 1, February 2016

Fabula: A bilingual multimedia authoring environment for children exploring minority languages
...virtual library of multimedia books for speakers and learners of minority languages. Assumptions of the Fabula Project The partners in the Fabula project shared a set of assumptions and approaches to ...

by Viv Edwards, Lyn Pemberton, John Knight, Frank Monaghan
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Review of Online Teaching and Learning: Sociocultural Perspectives
...environments on pedagogical practice. Varli begins the second section of the book with an exploration of practices and perceptions of ESL/EFL teachers in the virtual world Second Life (SL). Varli’s ...

by Emily Hellmich
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Autonomous learning through task-based instruction in fully online language courses
...Virtual Environments APA Citation: Lee, L. (2016). Autonomous learning through task-based instruction in fully online language courses. Language Learning & Technology, 20(2), 81–97. Retrieved from...

by Lina Lee
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

The effects of virtual exchanges on oral skills and motivation
...virtual exchanges on oral skills and motivation Laia Canals, Universitat Oberta de Catalunya (UOC) Abstract The present study aims to assess the benefits of participating in a virtual language exc...

by Laia Canals
in Volume 24 Number 3, October 2020