- Online Strategy Instruction for Integrating Dictionary Skills and Language Awareness
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...Learning & Technology 96
Carlson, R. (2003). Skill learning. In L. Nadel (Ed.), Encyclopedia of cognitive science (pp. 36–42).
London, UK: Macmillan.
Chamot, A. U. (2005). Language learning strateg...
by Jim Ranalli
in Volume 17 Number 2, June 2013
- L2 pragmatics and CALL
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...learning, Language Learning &Technology, Language Teaching Research, Pragmatics, ReCALL, Review
of Educational Research, System, The Modern Language Journal.
92 Language Learning & Technology
sim...
by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
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...Learning
Language Learning & Technology 48
based learning environment. The book covers assessment in GBL from a theoretical, methodological, and
technological perspective.
The editors opt to no...
by Katerina Zourou
in Volume 18 Number 3, October 2014
- GenAI-mediated activity theory (GMAT) for L2 teachers
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...learning yielded significantly better outcomes than traditional, non-AI-guided approaches (d = 0.39),
demonstrating its effectiveness in language learning. However, most of the technologies examined ...
by Jang Ho Lee, Yohan Hwang, Seongyong Lee
in Volume 30 Number 1, 2026
- Learning grammar the explorative way: Integrating interactive grammar animations into CALL
-
...learning environment’s ecology, while other factors such as the target group, the learning products, and
the learning goal were kept constant. In previous cycles, learning groups were sometimes forme...
by Daniel Pust
in Volume 30 Number 1, 2026
- Multilateral online exchanges for language and culture learning
-
...LEARNING
Tim Lewis, The Open University
Thierry Chanier, Université Blaise Pascal
Bonnie Youngs, Carnegie Mellon University
This special issue of Language Learning & Technology gathers five st...
by Tim Lewis, Thierry Chanier, Bonnie Youngs
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning
- Fan translation of games, anime, and fanfiction
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...learning and a great deal of “silent learning” (Romero, 2004, p.
218).
Firstly, Selo sought ways for collaborative learning by asking people to proofread his translations.
Inadvertently, by becomin...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Modern language: Interaction in conversational NS-NNS video SCMC eTandem exchanges
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...learning outside the classroom: Learners’ perspectives of
eTandem learning via Skype. Innovation in Language Learning and Teaching, 4(3), 181–197.
110 Language Learning & Technology
van der Kr...
by Tripp Strawbridge
in Volume 25 Number 2, June 2021
- Negotiation of meaning via virtual exchange in immersive virtual reality environments
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...Learning & Technology, 18(2), 36–56. http://dx.doi.org/10125/44365
Lan, Y. J. (2020). Immersion, interaction, and experience-oriented learning: Bringing virtual reality into
FL learning. Language Le...
by Hsin-I Chen, Ana Sevilla-Pavón
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Pre-task planning in L2 text-chat: Examining learners’ process and performance
-
...learning program at a mid-size university. Learners
had a mean age of 23.28 (SD = 5.86) and had been learning English for an average of 9.74 years (SD =
4.44). A variety of first language background...
by Nicole Ziegler
in Volume 22 Number 3, October 2018