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Showing 91 - 100 results of 157 for Poole

Does Second Life improve Mandarin learning by overseas Chinese students?
Language Learning & Technology http://llt.msu.edu/issues/june2014/action2.pdf June 2014, Volume 18, Number 2 pp. 36–56 Copyright © 2014, ISSN 1094-3501 36 DOES SECOND LIFE IMPROVE MANDARIN LEAR...

by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Learning of L2 Japanese through video games
Language Learning & Technology 2023, Volume 27, Issue 1 ISSN 1094-3501 pp. 1–17 ARTICLE Learning of L2 Japanese through video games Kayo Shintaku, Villanova University Abstract In Japan...

by Kayo Shintaku
in Volume 27 Number 1, 2023

A model for listening and viewing comprehension in multimedia environments
Language Learning & Technology http://llt.msu.edu/vol3num1/hoven/index.html July 1999, Volume 3, Number 1 pp. 73-90 online (page numbers in PDF differ and should not be used for reference) Copyri...

by Debra Hoven
in Volume 03 Number 1, July 1999

Oral-performance language tasks for CSL beginners in second life
Language Learning & Technology http://llt.msu.edu/issues/october2016/lanetal.pdf October 2016, Volume 20, Number 3 pp. 60–79 Copyright © 2016, ISSN 1094-3501 60 ORAL-PERFORMANCE LANGUAGE TASKS ...

by Yu-Ju Lan, Yu-Hsuan Kan, Yao-Ting Sung, Kuo-En Chang
in Volume 20 Number 3, October 2016

Sharing a multimodal corpus to study webcam-mediated language teaching
Language Learning & Technology http://llt.msu.edu/issues/february2017/guichon.pdf February 2017, Volume 21, Number 1 pp. 56–75 Copyright © 2017, ISSN 1094-3501 56 SHARING A MULTIMODAL CORPUS TO...

by Nicolas Guichon
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Smartphones and language learning
Language Learning & Technology ISSN 1094-3501 June 2017, Volume 21, Issue 2 pp. 3–17 EMERGING TECHNOLOGIES Copyright © 2017 Robert Godwin-Jones Smartphones and language learning Robert...

by Robert Godwin-Jones
in Volume 21 Number 2, June 2017

Computer-assisted pronunciation training for foreign language learning of grammatical features
Language Learning & Technology 2025, Volume 29, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–20 ARTICLE * Corresponding Author: Elsayed Issa, esissa@purdue.edu Computer-assisted pronu...

by Elsayed Issa, Gus Hahn-Powell
in Volume 29 Number 1, 2025

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
Language Learning & Technology 2023, Volume 27, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–18 ARTICLE Game-based instruction of pragmatics: Learning request-making through perlocutionary ef...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Language learning through game-mediated activities: Analysis of learners’ multimodal participation
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–22 ARTICLE * Corresponding Author: Yuchan “Blanche” Gao, blanche.gao@asu.edu Language learn...

by Yuchan Gao
in Volume 28 Number 1, 2024

Comparing individual vs. collaborative processing of ChatGPT-generated feedback: Effects on L2 writing task improvement and learning
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–19 ARTICLE * Corresponding Author: Da “Alex” Yan, alexyan1987@outlook.com Comparing indivi...

by Da Yan
in Volume 28 Number 1, 2024