- Guest editor commentary
-
...Sykes, 2012;
Jonathon Reinhardt & Julie Sykes Special Issue Commentary: Games and Play
Language Learning & Technology 3
Sykes & Reinhardt, 2012), roughly based on functional characteristics of t...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Technology-enhanced L2 instructional pragmatics
-
...Sykes
Technology-enhanced L2 Instructional Pragmatics
Carl S. Blyth, University of Texas at Austin
Julie M. Sykes, University of Oregon
APA Citation: Blyth, C. & Sykes, J. (2020). Technolog...
by Carl Blyth, Julie Sykes
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Review of Technology in Interlanguage Pragmatics Research and Teaching
-
...Julie M. Sykes
2013
ISBN: 978-90-272-13136
US $143.00 (hardcover), $54.00 (paperback)
276 pp.
John Benjamins (North America)
Philadelphia, PA
Review by Feng Xiao, Carnegie Mellon University ...
by Feng Xiao
in Volume 18 Number 1, February 2014
- Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
-
...Julie Sykes and Jonathan Reinhardt
2013
ISBN 10: 0-205-00085-1
US $33.33
157 pp.
Pearson
New York, US
Review by Steven L. Thorne, Portland State University and University of Groningen
and ...
by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
-
...Julie Sykes (Sykes & Reinhardt, 2012). Game use is categorized into
game-enhanced, game-based, and game-informed teaching practices, and each of these approaches are
explored in turn. Finally, the b...
by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Reviewer acknowledgments
-
...Julie Sykes
Pavel Trofimovich
Elodie Vialleton
Jason Vickers
Eric Voss
Elvis Wagner
Paige Ware
Rob Waring
Ann Wennerstrom
Makoto Yoshii
Dongping Zheng
in Volume 14 Number 1, February 2010
- Review of Computer Games and Language Learning
-
...Julie Sykes, of LLT issue 18(2) on Game and Play Activity in L2 Teaching and
Learning. His research interests focus on digital gaming and social media in CALL.
E-mail: jonrein@email.arizona.edu
...
by Jonathon Reinhardt
in Volume 18 Number 3, October 2014
- Reviewer acknowledgments
-
...Julie Sykes
Paul Thompson
Pavel Trofimovich
Maria Uther
Larry Vandergrift
Rob Waring
Donald Weasenforth
Ann Wennerstrom
Paula Winke
Zheng-Sheng Zhang
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar
- Reviewer Acknowledgments
-
...Julie Sykes
Maija Tammelin
Patricia Thornton
Vincenza Tudini
Jason Vickers
Elvis Wagner
Ute Walker
Yuping Wang
Paige Ware
Mark Warschauer
Kristen Wilcox
Iñigo Yanguas
Dongping Zheng
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
-
...Sykes, 2011). A game-based approach provides a uniquely effective means for learning language
pragmatics (Holden & Sykes, 2013). Pragmatic behaviors are difficult to teach, due to the absence of
eas...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016