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Showing 1 - 10 results of 360 for Game-based Learning and Teaching

Guest editor commentary
...and play inform our understanding of L2 learning? How can insights from the study of games and play inform our understanding of L2 teaching and the design of all L2 learning environments? Not...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...and foreign language teaching and learning: Theory, research, and practice James York, Tokyo Denki University Gameful second and foreign language teaching and learning: Theory, research, and p...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...learning and pedagogy: Game-enhanced and game-based research and practice. In H. Reinders (Ed.), Digital games in language learning and teaching (pp. 32–49). Basingstoke, UK: Palgrave Macmillan. Ri...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Review of Digital games and language learning: Theory, development and implementation
...and language learning: Theory, development and implementation Shanshan He, University of Western Ontario Digital games and language learning: Theory, development and implementation Peterson, M....

by Shanshan He
in Volume 26 Number 1, 2022

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...AND FOREIGN LANGUAGE TEACHING AND LEARNING Language at Play: Digital games in second and foreign language teaching and learning Julie Sykes and Jonathan Reinhardt 2013 ISBN 10: 0-205-00085-1 U...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games
...and improved the learning experience through friendly competition and cooperation. Overall, the study by Tsabei (2020) supported the potential and positive impact of Kahoot! on the teaching and le...

by Dmitrii Pastushenkov, Olesia Pavlenko, Steven Clancy
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...andbook of SLA and pragmatics (pp. 287–307). Routledge. Prensky, M. (2007). Digital game-based learning. McGraw-Hill. Reinhardt, J. (2019). Gameful second and foreign language teaching and learning...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
...learning and teaching. Palgrave Macmillan. https://doi.org/10.1057/9781137005267 Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and practice. Pal...

by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024

Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
...game-based learning, and c) realizing assessment in game-based learning. In Part 1, Ifenthaler, Eseyrel and Ge (Chapter 1) provide the background of learning and assessment in game-based environmen...

by Katerina Zourou
in Volume 18 Number 3, October 2014

Rethinking transfer: Learning from CALL teacher education as consequential transition
...andem Learning Forms of Tandem Learning Part II: Mobile Assisted Language Learning (MALL) 8/1 MALL Introduction Project-based learning and Webquest 8/6 Dictionary MALL functions 8/8 Readin...

by Chin-chi Chao
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL