- Chasing the butterfly effect: Informal language learning online as a complex system
-
...Fanfiction studies have shown that kind of linguistic
diversity as well (Sauro, 2017). A particularly emblematic case is that of a hip-hop singer in rural China
who raps in a combination of local dia...
by Robert Godwin-Jones
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL
- You've got some GALL: Google-Assisted Language Learning
-
...fans in the first place.
There are indeed hints that Google may falter. Despite its continued dominance in the US and Europe
(comScore, 2007a; 2007b), according to Hargittai (2004), "many people do...
by George Chinnery
in Volume 12 Number 1, February 2008
- Partnering with AI: Intelligent writing assistance and instructed language learning
-
...Fan,
2022). The issue of trust is raised in Ranalli (2021) as a central factor in student reception of AWE feedback.
The degree of trust can be affected by a variety of variables including subjectiv...
by Robert Godwin-Jones
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation
- Learner interpretations of shared space in multilateral English blogging
-
...fan-fiction (Black, 2008; Thomas, 2007), animation and manga forums (Lam,
2009a), philosophy forums (Lam, 2009a), and video gaming (Gee, 2004; Steinkuehler, 2007) have
discussed the specialist langu...
by Yu-Feng (Diana) Yang
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning
- What does AI bring to second language writing? A systematic review (2014-2024)
-
...Fan, 2023; Z. Zhang &
Hyland, 2018). Second, learning-oriented factors, such as learner agency, learning style and
metacognitive strategy use, mediated grammatical development in AWE-assisted writin...
by Haiying Feng, Kexin Li, Lawrence Jun Zhang
in Volume 29 Number 1, 2025
- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
-
...Fan et al., 2020). AR can
make aspects of physical surroundings more understandable and immediate, offering place-based language
learning opportunities. Tang and Young (2014), for example, developed...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Authenticity and authorship in the computer-mediated acquisition of L2 literacy
-
...fans community. This is exemplified in the use of imperatives (e.g., "Let join there...," "Go check it
now...," "Must Visit") and the modal auxiliary verb "can" (e.g., "A lot of Ryoko's pictures you ...
by Claire Kramsch, Francine A'Ness, Wan Shun Eva Lam
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies
- Identity Practices of Multilingual Writers in Social Networking Spaces
-
...fan fiction. New York, NY: Peter Lang.
Black, R. (2009). Online fan fiction, global identities, and imagination. Research in the Teaching of
English, 43, 397–425.
Blattner, G., & Fiori, M. (2009). ...
by Hsin-I Chen
in Volume 17 Number 2, June 2013
- Commentary: You're not studying, you're just...
-
...Fantasy V, a group of
volunteer fans was able to create one without assistance from Squaresoft. By understanding how to merge
and take advantage of multilingual datasets, researchers can rapidly gener...
by Ravi Purushotma
in Volume 09 Number 1, January 2005
- An evaluation of intermediate students' approaches to corpus Investigation
-
...fans of Totò, and on issues to do with politics, entertainment, current events, and
personal problems.
4. The composition of the corpus is roughly 50% email, 5% letters, 40% magazine material (includi...
by Claire Kennedy, Tiziana Miceli
in Volume 05 Number 3, September 2001 Special Issue Using Corpora in Language Teaching and Learning