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Showing 81 - 90 results of 98 for Fan

Collaborative writing among second language learners in academic web-based projects
...fan wiki. Computers and Composition: An International Journal for Teachers of Writing, 28(1), 40– 56. doi :10.1016/j.compcom.2010.12.004 Kahtani, S. A. (1999). Electronic portfolios in ESL writing: A...

by Greg Kessler, Dawn Bikowski, Jordan Boggs
in Volume 16 Number 1, February 2012

Students’ perceptions and experiences of mobile learning
...Fan, X., Ma,W., Zhang, H., & Zhou, H. (2003). A visual attention model for adapting images on small displays. ACM Multimedia Systems Journal, 9(4), 353–364. doi: 10.1007/s00530-003- 0105-4 Demouy, V...

by Daesang Kim, Daniel Rueckert, Dong-Joong Kim, Daeryong Seo
in Volume 17 Number 3, October 2013 Special Issue on MALL

Wikipedia writing as praxis: Computer-mediated socialization of second-language writers
...fan fiction community. Journal of Adolescent and Adult Literacy, 49(2), 118–128. Bloch, J. (2007). Abdullah’s blogging: A generation 1.5 student enters the blogosphere. Language Learning & Technolog...

by Brian W. King
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

The role of technology in SLA research
...fan fiction sites, and in virtual environments and online games, allows for language socialization and sophisticated communicative practices. Finally, when using technology as a tool or medium for ...

by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

“I do which the question”: Students’ innovative use of technology resources in the language classroom
...Fang, 2009, Distraction as Opportunity, para. 2). A study of the ways in which students interpret the task instructions for using technology, along with the ways in which they accomplish other self-...

by Melinda Dooly
in Volume 22 Number 1, February 2018

An ecological perspective on the use of memes for language learning
...fan of letting conversation lead learning.” Participants also identified some constraints in utilizing this affordance. One of these challenges was at the Yiting Han and Blaine E. Smith 163 ...

by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012
...Fan-Tan Game (WiCFG). The game aims to help elementary school students learn English words through collaborative and competitive group learning activities. Moreover, the authors anticipate that it c...

by Jack Burston
in Volume 17 Number 3, October 2013 Special Issue on MALL

Autonomy CALLing: A systematic review of 22 years of publications in learner autonomy and CALL
...Fan translation of games, anime, and fanfiction. Language Learning & Technology, 23(1), 49–71. https://www.lltjournal.org/item/3096 Warschauer, M. (1996). Computer-assisted language learning: An in...

by Carmenne Kalyaniwala, Maud Ciekanski
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Exploring the relationship between electronic literacy and heritage language maintenance
...fan media texts was representative of spoken language and purely graphemic modifications, which are used to serve as contextualization cues and cues of subcultural positioning. Although all natura...

by Jin Sook Lee
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy

Building the porous classroom: An expanded model for blended language learning
...fan sites, gaming communities, Reddit forums, etc.) or synchronously via virtual exchange or apps like WeChat provides opportunities through real-life exchanges for the development of interactional ...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020