- Effects of digital game elements on engagement and vocabulary development
-
...ongest average fixation durations, with
Challenges having the longest total fixation durations, both significantly longer than those for other
elements (p < 0.05). Conversely, Rewards had significan...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- E-Books and the Tablet PC
-
...long history in the digital age. Michael Hart began his Gutenberg
project in 1971, with the goal of creating a widely-available library of texts of all kinds in plain text
format. Similar Gutenberg pr...
by Robert Godwin-Jones
in Volume 07 Number 1, January 2003
- From the special issue editor
-
...long intrigued me. Namely, that the answer to this question is
always “it depends.” This question was first raised to me by Chris Haas (1996), who
graduated from the same rhetoric program at Carnegi...
by Joel Bloch
in Volume 12 Number 2, June 2008 Special Issue On Technology And Learning To Write
- Mobile-assisted grammar exercises: Effects on self-editing in L2 writing
-
...longitudinal comparison of students’ self-editing activity
and writing accuracy—and to highlight the possible immediate and long-term effects of students’ use of
Grammar Clinic—only the first major ...
by Zhi Li, Volker Hegelheimer
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Corpus-assisted creative writing: Introducing intermediate Italian learners to a corpus as a reference resource
-
...long introduction to corpus work an “apprenticeship,” in
order to reflect this long-term perspective.
Second, we decided to insert the apprenticeship into a major creative writing project, this bei...
by Claire Kennedy, Tiziana Miceli
in Volume 14 Number 1, February 2010
- Methodological issues in research on learner-computer interactions in CALL
-
...Long, M. (1991). An introduction to second language acquisition research.
London: Longman.
Long, M. H. (1988). Instructed interlanguage development. In L. Beebe (Ed.), Issues in second language
acq...
by Volker Hegelheimer, Carole A. Chapelle
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)
- Teaching languages online: Professional vision in the making
-
...long have you been teaching language(s)?
• Less than 1 year
• 1-2 years
• 3-5 years
• 6-10 years
• over 10 years
2. How long have you been teaching language(s) online?
• Less than 1 year
• 1...
by Carla Meskill, Natasha Anthony, Gulnara Sadykova
in Volume 24 Number 3, October 2020
- Negotiating Common Ground in Computer-Mediated Versus Face-to-Face Discussions
-
...Long, 1980; 1989; 1991; 1996;
Ilona Vandergriff Negotiating Common Ground in Computer-Mediated Versus
Face-to-Face Discussions
Language Learning & Technology 111
Long & Sato, 1984; Pica, 1983; 1993; 1...
by Ilona Vandergriff
in Volume 10 Number 1, January 2006
- Big data in language education and research
-
...long periods of time, could
we identify common patterns, facilitative and inhibitory variables, and possibly even predict future
performance? Could we identify possible problems more easily and inte...
by Hayo Reinders, Yu-Ju Lan
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research
- Learning of L2 Japanese through video games
-
...long learning and
helps people see their growth and future goals on a trajectory of life-long learning.
In the framework used for analyzing students’ educational success for completing their degree(...
by Kayo Shintaku
in Volume 27 Number 1, 2023