- Guest editor commentary
-
...Taguchi & J. Sykes,
Eds. Technology in Interlanguage pragmatics research and teaching (pp. 71–100). Amsterdam,
Netherlands: John Benjamins Language Learning and Teaching Series.
Sykes, J., & Holden...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Multimodal interactive alignment: Language learners’ interaction in CMC tasks through Instagram
-
...Taguchi (2022) investigate emojis as pragmatic resources in text chat between L2 Japanese
learners and their native speaker peers. Their findings revealed that learners adaptively noticed and
incorp...
by Muntaha Muntaha, Julian Chen, Toni Dobinson
in Volume 28 Number 1, 2024
- Online Strategy Instruction for Integrating Dictionary Skills and Language Awareness
-
...Taguchi, 2003).
RESULTS
Research Question 1: Effects of Treatment Condition
Pattern Identification and Correction
Descriptive statistics for ID and CORRECT scores are reported in Table 4, along w...
by Jim Ranalli
in Volume 17 Number 2, June 2013
- Thank Yous and Welcomes
-
...Taguchi
Xiaofei Tang
Cristian Tejedor-García
Lin Sophie Teng
Michael Thomas
Amy Thompson
Lili Tian
Pi-hua Tsai
Boris Vazquez-Calvo
Joseph P Vitta
Oksana Vorobel
Nina Vyatkina
Paige ...
in News & Announcements
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
-
...Taguchi & J.
Sykes (Eds.), Technology in interlanguage pragmatics research and teaching (pp. 1–15). Philadelphia,
PA: John Benjamins.
Robert Godwin-Jones Augmented Reality and Language Learning
...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Motivation in computer-assisted pronunciation training: Online and face-to-face environments
-
...Taguchi, T. (2009). Questionnaires in second language research: Construction,
administration, and processing (2nd ed.). Routledge.
Dörnyei, Z., & Ushioda, E. (2011). Teaching and researching: Motiv...
by Ines A. Martin
in Volume 27 Number 1, 2023
- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
-
...Taguchi (Ed.), The
Routledge handbook of second language acquisition and pragmatics (pp. 287–307). Routledge.
*Rachels, J. R., & Rockinson-Szapkiw, A. J. (2017). The effects of a mobile gamification...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022