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Showing 31 - 37 results of 37 for Taguchi

Guest editor commentary
...Taguchi & J. Sykes, Eds. Technology in Interlanguage pragmatics research and teaching (pp. 71–100). Amsterdam, Netherlands: John Benjamins Language Learning and Teaching Series. Sykes, J., & Holden...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Multimodal interactive alignment: Language learners’ interaction in CMC tasks through Instagram
...Taguchi (2022) investigate emojis as pragmatic resources in text chat between L2 Japanese learners and their native speaker peers. Their findings revealed that learners adaptively noticed and incorp...

by Muntaha Muntaha, Julian Chen, Toni Dobinson
in Volume 28 Number 1, 2024

Online Strategy Instruction for Integrating Dictionary Skills and Language Awareness
...Taguchi, 2003). RESULTS Research Question 1: Effects of Treatment Condition Pattern Identification and Correction Descriptive statistics for ID and CORRECT scores are reported in Table 4, along w...

by Jim Ranalli
in Volume 17 Number 2, June 2013

Thank Yous and Welcomes
...Taguchi Xiaofei Tang Cristian Tejedor-García Lin Sophie Teng Michael Thomas Amy Thompson Lili Tian Pi-hua Tsai Boris Vazquez-Calvo Joseph P Vitta Oksana Vorobel Nina Vyatkina Paige ...

in News & Announcements

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...Taguchi & J. Sykes (Eds.), Technology in interlanguage pragmatics research and teaching (pp. 1–15). Philadelphia, PA: John Benjamins. Robert Godwin-Jones Augmented Reality and Language Learning ...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Motivation in computer-assisted pronunciation training: Online and face-to-face environments
...Taguchi, T. (2009). Questionnaires in second language research: Construction, administration, and processing (2nd ed.). Routledge. Dörnyei, Z., & Ushioda, E. (2011). Teaching and researching: Motiv...

by Ines A. Martin
in Volume 27 Number 1, 2023

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Taguchi (Ed.), The Routledge handbook of second language acquisition and pragmatics (pp. 287–307). Routledge. *Rachels, J. R., & Rockinson-Szapkiw, A. J. (2017). The effects of a mobile gamification...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022