LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 281 - 290 results of 400 for Digital Literacies

Digital-gaming trajectories and second language development
...DIGITAL-GAMING TRAJECTORIES AND SECOND LANGUAGE DEVELOPMENT Kyle W. Scholz, University of Waterloo Mathias Schulze, University of Waterloo Recent research in digital game-based language learning h...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Applying educational data mining to explore individual experiences in digital games
...digital games Frederick J. Poole, Michigan State University Jody Clarke-Midura, Utah State University Abstract Research involving digital games and language learning is rapidly growing. One advan...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...digital game is subjective and lacks a widely accepted definition both within and across research domains. Towards defining a digital game, Franciosi et al. (2016) wrote that digital games intuitiv...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Guest editor commentary
...digital replacement[s] for manual/non-digital formats” (Digedu, 2014, p. 6). There is similar unrealized potential in second and foreign language (L2) classrooms (Healey, Hanson-Smith, Hubbard, Ioan...

by Nike Arnold, Lara Ducate
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

University level second language readers’ online reading and comprehension strategies
...literacies, new challenges and new opportunities. In M. B. Sampson, S. Szabo, F. Falk-Ross, M. M. Foote & P. E. Linder (Eds.), Multiple literacies in the 21st century: The twenty-eighth yearbook of...

by Jaehan Park, Jaeseok Yang, Yi Chin Hsieh
in Volume 18 Number 3, October 2014

Exploring EFL teachers’ knowledge and competencies: In-service program perspectives
...digital literacy and to promote the integration of online (project-based) instruction into English education. Table 2 summarizes the timelines of four learning components. First, six 90-minute train...

by Mei-Hui Liu, Robert Kleinsasser
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Can software support children's vocabulary development?
...digital generation gap. Atlanta, GA: Longstreet Press. Perkins, D. N. (1996, June). Why we can't let the technological tail wag the pedagogical dog. Education Bulletin XXXX(2), p. 32, Cambridge, MA: P...

by Julie Wood
in Volume 05 Number 1, January 2001

Crossing Boundaries: Multimedia Technology and Pedagogical Innovation in a High School Class
...literacies; (b) computers -- type, place, and accessibility; and (c) collaborative processes. Computers and Multiliteracies The widespread use of computer technologies within the broader society has f...

by Susan Parks, Diane Huot, Josiane Hamers, France H.-Lemmonier
in Volume 07 Number 1, January 2003

Effects on learning logographic character formation in computer-assisted handwriting instruction
...digital writing tablet to practice writing in the multimedia task. For each character, they had to correctly reproduce five copies in order to move on to the next one. Step three was an immediate po...

by Chen-hui Tsai, Chin-Hwa Kuo, Wen-Bing Horng, Chun-Wen Chen
in Volume 16 Number 1, February 2012

Authenticity and authorship in the computer-mediated acquisition of L2 literacy
Language Learning & Technology http://llt.msu.edu/vol4num2/kramsch/default.html September 2000, Volume 4, Number 2 pp. 72-95 online (page numbers in PDF differ and should not be used for reference...

by Claire Kramsch, Francine A'Ness, Wan Shun Eva Lam
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies