- The effect of interactivity with a music video game on second language vocabulary recall
-
...strong effect), Cohen’s d = 0.91 (a large
effect), observed power = 0.99. The immediate recall scores were much higher than the delayed recall
scores. A significant main effect for interactivity was...
by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Ojibwe language revitalization, multimedia technology, and family language learning
-
...strong grass-roots push for
revitalization. Encouraged by language tables,2 language immersion camps, wide-spread second language
or heritage Ojibwe classes, and recently, Ojibwe immersion schools, se...
by Mary Hermes, Kendall A. King
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology
- Data-driven learning of collocations: Learner performance, proficiency, and perceptions
-
...strong version of DDL, in which
learners perused corpora directly to discover patterns of language use (with some assistance from the
teacher). Although there have been several success stories invol...
by Nina Vyatkina
in Volume 20 Number 3, October 2016
- Does the test work? Evaluating a web-based language placement test
-
...strong focus on grammar or vocabulary
and may not necessarily contain a strong communicative component or actual use of Spanish in the
classroom. It appears that students’ familiarity with grammar, ...
by Avizia Y. Long, Sun-Young Shin, Kimberly Geeslin, Erik W. Willis
in Volume 22 Number 1, February 2018
- Using apps for pronunciation training: An empirical evaluation of the English File Pronunciation app
-
...strongly
conditioned by the phonological system of their L1 (Best & Tyler, 2007; Flege, 1995). Moreover, if learners
do not have “accurate perceptual ‘targets’ to guide the sensorimotor learning of ...
by Jonás Fouz-González
in Volume 24 Number 1, February 2020
- Review of Computer Games and Language Learning
-
...strong,
perhaps so as not to squelch new scholarship in a field still struggling to find legitimacy.
In Chapter 7, the author presents an empirical study of interaction in MMORPGs among Japanese
le...
by Jonathon Reinhardt
in Volume 18 Number 3, October 2014
- Using automatic speech processing for foreign language pronunciation tutoring: Some issues and a prototype
-
...strong points, compensates for its weak areas, and implements basic second language
learning principles contains all the necessary components of a viable language trainer.
This paper will address the ...
by Maxine Eskenazi
in Volume 02 Number 2, January 1999
- Evaluating intelligent personal assistants for L2 listening and speaking development
-
...strongly disagree (1) to strongly agree (5) was developed to
assess the students’ perceptions of Alexa for in-class L2 learning (see Appendix). The survey was first
created in English by the researc...
by Gilbert Dizon
in Volume 24 Number 1, February 2020
- Identity Practices of Multilingual Writers in Social Networking Spaces
-
...strong agency and high capability in utilizing linguistic resources and
positioned herself as an exhausted graduate student and an expressive user of English.
Figure 6. Jane’s descriptive status u...
by Hsin-I Chen
in Volume 17 Number 2, June 2013
- Review of Informal digital learning of English: Research to practice
-
...strong (unstructured; 100% learner-initiated) forms of extramural CALL. To make the
concepts accessible to readers, Lee provides practical examples of all three stages.
The second section of Chapte...
by Lucas Kohnke
in Volume 26 Number 1, 2022