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Showing 51 - 60 results of 163 for Thorne

Review of Computer Games and Language Learning
...Thorne, Black and Sykes (2009), and Zhao and Lai (2009). Each of these three pieces draws parallels between SLA theories and gaming features like rules, interaction, goal direction, and social parti...

by Jonathon Reinhardt
in Volume 18 Number 3, October 2014

Riding the digital wilds: Learner autonomy and informal language learning
...horne, 2003). Writing a personal language learning history can be an illuminating experience, making the learner conscious of the stages in personal SLD as well as creating a general awareness of la...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Using Facebook to promote Korean EFL learners’ intercultural competence
...Thorne, 2002; O'Dowd, 2003, 2007; Schuetze, 2008). However, not all telecollaborative studies revealed success in developing learners’ IC. Some disappointments and failures were observed in such tel...

by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Review of Second Language Teaching and Learning in the Net Generation
...Thorne & Payne, 2005) and is believed to accelerate language acquisition through new applications and creative podcasting broadcasts. Teachers can use podcast episodes to teach listening skills, spe...

by Ulugbek Nurmukhamedov
in Volume 14 Number 1, February 2010

Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
...Thorne, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Reinhardt & Sykes, 2014). There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The first is the cross...

by Katerina Zourou
in Volume 18 Number 3, October 2014

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...Thorne, 2008) have strongly held that commercial off-the-shelf (COTS) MMORPGs provide ample opportunities for L2 gamers to interact with both the game and other gamers in the target language, and th...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

Fostering foreign language learning through technology-enhanced intercultural projects
...Thorne, 2005). O’Dowd provided evidence that “telecollaborative activities have the potential to support the development of students’ intercultural communicative competence (ICC) in a way that tradi...

by Jen Jun Chen, Shu Ching Yang
in Volume 18 Number 1, February 2014

Writing/thinking in real time: digital video and corpus query analysis
...Thorne, 2002; Salaberry, 1999; Thorne, 2003; Warschauer, 1997, 1998; Warschauer & Kern, 2000), the study takes into account the role of a particular artifact (i.e., an online corpus) as an integral ...

by Kwanghyun Park, Celeste Kinginger
in Volume 14 Number 3, October 2010

The role of technology in SLA research
...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning & Technology, 7(2), 38–67. Retrieved from http://llt.msu.edu/vol7num2/thorne/ Thorne, S. L., Bla...

by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Digital video revisited: Storytelling, conferencing, remixing
...Thorne and Reinhart (2008) as a means of leveraging student investment in remix culture. Just as Thorne and Reinhart advocate analyzing student language used in another kind of modern hybrid, fanfic...

by Robert Godwin-Jones
in Volume 16 Number 1, February 2012