- Ecological affordance and anxiety in an oral asynchronous computer-mediated environment
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...learning
Levi McNeil Ecological Affordance and Anxiety
Language Learning & Technology 147
strategies, (b) comparison with peers, and (c)language learning motivation and interest. These studies
r...
by Levi McNeil
in Volume 18 Number 1, February 2014
- A reflective e-learning approach for reading, thinking, and behavioral engagement
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...learning (TELL), learning technologies, flipped learning and computer-assisted language learning
(CALL), learning analytics, and innovative pedagogical design.
E-mail: mralice@scu.edu.tw
Yi-Hsuan L...
by Mei-Rong Alice Chen, Yi-Hsuan Lin
in Volume 28 Number 1, 2024
- Digital Gaming and Language Learning: Autonomy and Community
-
...learning by turning incidental learning into intentional learning.
Gamers proactively used COTS and educational gamewares to supplement their formal learning, or as the
main resources for learning. ...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Noticing and text-based chat
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...Collaborative interaction in Internet
chat. Computer Assisted Language Learning, 13, 143-166.
Chun Lai and Yong Zhao Noticing and Text-Based Chatting
Language Learning & Technology 119
Kötter, M...
by Chun Lai, Yong Zhao
in Volume 10 Number 3, Sepetember 2006
- An ecological perspective on the use of memes for language learning
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...learning. It considers language learning as an ecosystem where physical,
social, and symbolic factors are intertwined with learning across multiple timescales, underscoring the
complexity of the lea...
by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Sharing a multimodal corpus to study webcam-mediated language teaching
-
...Learning and Teaching, Telecollaboration,
Research Methods
APA Citation: Guichon, N. (2017). Sharing a multimodal corpus to study webcam-
mediated language teaching. Language Learning & Technology, ...
by Nicolas Guichon
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Activate space rats! Fluency development in a mobile game-assisted environment
-
...learning and technology. Philadelphia, PA: John Benjamins.
Chik, A. (2014). Digital gaming and language learning: Autonomy and community. Language Learning
& Technology, 18(2), 85–100. http://dx.doi...
by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018
- Bridging the communication divide: CMC and deaf individuals’ literacy skills
-
...Learning.
APA Citation: Garberoglio, C. L., Dickson, D., Cawthon, S., & Bond, M. (2015).
Bridging the communication divide: CMC and deaf individuals’ literacy skills. Language
Learning & Technology...
by Carrie Lou Garberoglio, Duncan Dickson, Stephanie Cawthon, Mark Bond
in Volume 19 Number 2, June 2015
- Podcasting for language learning through iTunes U: The learner’s view
-
...learning is supported by a number of learning theories, including constructivist
approaches, informal and lifelong learning, and mobile learning principles, as well as the practices of
providing lea...
by Fernando Rosell-Aguilar
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...learning. Encouraging, however,
are emerging cutting-edge technologies that afford new avenues of vocabulary learning, including the use
of digital games.
2 Language Learning & Technology
...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024