- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Sauro, & Smith, 2015).
This study falls into the latter category. More specifically, and in relation to CALL and gaming research,
the study takes a player-learner-oriented perspective (Reinhardt, 20...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Geosemiotics as a multiperspectivist lens: Theorizing L2 use of semiotic resources in negotiation of meaning with mobiles from outside the classroom
-
...Sauro & Zourou, 2019). However, when Lai
and Zheng (2018) examined survey responses from Hong Kong undergraduates to evaluate their self-
directed use of mobiles, they found that learners exploit mob...
by Helen Lee, Regine Hampel
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- The effect of two forms of computer-automated metalinguistic corrective feedback
-
...Sauro,
2009). Compared with the other three, computer-automated metalinguistic CF is perhaps more intensive,
for it is both immediate and often operationalized as a detailed grammatical explanation ...
by Jianwu Gao, Shuang Ma
in Volume 23 Number 2, June 2019
- Technology-mediated task-based language teaching: A qualitative research synthesis
-
...Sauro, S. (2011). SCMC for SLA: A research synthesis. CALICO Journal, 28(2), 369–391.
https://doi.org/10.11139/cj.28.2.369-391
Sauro, S. (2016). Does CALL have an English problem? Language Learning...
by Sin Wang Chong, Hayo Reinders
in Volume 24 Number 3, October 2020
- From the special issue editor
-
...Sauro’s “Computer-mediated Corrective Feedback and the
Development of L2 Grammar,” reports on a study that investigated the impact of two
types of computer-mediated corrective feedback on the develo...
by Trude Heift
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar
- 2013 Reviewer Acknowledgements
-
...Sauro
Jean Schultz
Klaus Schwienhorst
Yue Sheng
Patrick Snellings
Bill Snyder
Susana Sotillo
Glenn Stockwell
Robert Summers
Yu-Chih Sun
Sean Sutherland
Julie Sykes
Skipp Symes
Maija Tamme...
in Volume 18 Number 1, February 2014
- Learning of L2 Japanese through video games
-
...Sauro, 2017). Therefore, entertainment media such as digital games likely
2 Language Learning & Technology
deserve an important place in JFL education.
Game-mediated L2 studies have been conducte...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- Multinational telecollaboration in language teacher education: Teacher educators’ perspectives
-
...Sauro, 2013; Wach et al., 2022). Furthermore, telecollaboration promotes the development of a range of
pedagogical skills, for example, Vinagre’s (2017) and Grau and Turula’s (2019) projects provided...
by Aleksandra Wach, Shannon Tanghe, De Zhang
in Volume 28 Number 1, 2024
- Building the porous classroom: An expanded model for blended language learning
-
...Sauro, 2017). That holds true for the use of social media as well (Anwaruddin,
2019).
A consensus is building in SLA research that an optimal language learning scenario involves students taking
adv...
by Robert Godwin-Jones
in Volume 24 Number 3, October 2020
- Telecollaboration as an approach to developing intercultural communication competence
-
...Sauro, S. (2009). Computer-mediated corrective feedback and the development of L2 grammar. Language
Learning & Technology, 13(1), 96-120.
Sauro, S. (2017). Online fan practices and CALL. CALICO Jour...
by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education