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Showing 41 - 50 results of 83 for Sauro

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...Sauro, & Smith, 2015). This study falls into the latter category. More specifically, and in relation to CALL and gaming research, the study takes a player-learner-oriented perspective (Reinhardt, 20...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Geosemiotics as a multiperspectivist lens: Theorizing L2 use of semiotic resources in negotiation of meaning with mobiles from outside the classroom
...Sauro & Zourou, 2019). However, when Lai and Zheng (2018) examined survey responses from Hong Kong undergraduates to evaluate their self- directed use of mobiles, they found that learners exploit mob...

by Helen Lee, Regine Hampel
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

The effect of two forms of computer-automated metalinguistic corrective feedback
...Sauro, 2009). Compared with the other three, computer-automated metalinguistic CF is perhaps more intensive, for it is both immediate and often operationalized as a detailed grammatical explanation ...

by Jianwu Gao, Shuang Ma
in Volume 23 Number 2, June 2019

Technology-mediated task-based language teaching: A qualitative research synthesis
...Sauro, S. (2011). SCMC for SLA: A research synthesis. CALICO Journal, 28(2), 369–391. https://doi.org/10.11139/cj.28.2.369-391 Sauro, S. (2016). Does CALL have an English problem? Language Learning...

by Sin Wang Chong, Hayo Reinders
in Volume 24 Number 3, October 2020

From the special issue editor
...Sauro’s “Computer-mediated Corrective Feedback and the Development of L2 Grammar,” reports on a study that investigated the impact of two types of computer-mediated corrective feedback on the develo...

by Trude Heift
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar

2013 Reviewer Acknowledgements
...Sauro Jean Schultz Klaus Schwienhorst Yue Sheng Patrick Snellings Bill Snyder Susana Sotillo Glenn Stockwell Robert Summers Yu-Chih Sun Sean Sutherland Julie Sykes Skipp Symes Maija Tamme...

in Volume 18 Number 1, February 2014

Learning of L2 Japanese through video games
...Sauro, 2017). Therefore, entertainment media such as digital games likely 2 Language Learning & Technology deserve an important place in JFL education. Game-mediated L2 studies have been conducte...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Multinational telecollaboration in language teacher education: Teacher educators’ perspectives
...Sauro, 2013; Wach et al., 2022). Furthermore, telecollaboration promotes the development of a range of pedagogical skills, for example, Vinagre’s (2017) and Grau and Turula’s (2019) projects provided...

by Aleksandra Wach, Shannon Tanghe, De Zhang
in Volume 28 Number 1, 2024

Building the porous classroom: An expanded model for blended language learning
...Sauro, 2017). That holds true for the use of social media as well (Anwaruddin, 2019). A consensus is building in SLA research that an optimal language learning scenario involves students taking adv...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020

Telecollaboration as an approach to developing intercultural communication competence
...Sauro, S. (2009). Computer-mediated corrective feedback and the development of L2 grammar. Language Learning & Technology, 13(1), 96-120. Sauro, S. (2017). Online fan practices and CALL. CALICO Jour...

by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education