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Showing 331 - 340 results of 798 for Instructional Design

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...designers. Thus, users uncritically employing commercial language apps and programs are following the black box designs of software developers whose pedagogical provenance and language models are un...

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Synchronous CMC, Working Memory, and L2 Oral Proficiency Development
...instructional activities that promote L2 speaking ability. The tacit assumption underlying these efforts has been that speaking is improved by practice speaking -- in a variety of situational contex...

by Scott Payne, Brenda Ross
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development

SMART Teacher Lab: A learning platform for the professional development of EFL teachers
...design of information systems: The case of designing an open learning platform for social integration. In L. Pareto, L. Svensson, & U. L. Snis (Eds.), Selected Papers of the IRIS, Issue Nr 7 (pp. 1–...

by Heyoung Kim, Jang Ho Lee
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Review of Teaching Languages Online (2nd ed.)
...instructional design, and they view flexible responsiveness as the primary principle (p. 223). In summary, Teaching Language Online provides a positive contribution to language pedagogy in online c...

by Jeffrey Maloney, Jie Liu
in Volume 20 Number 3, October 2016

What are the digital wilds?
...designed for educational purposes, such as social networking tools—are sometimes “tamed” to fit to curriculum-based, institutional frameworks and requirements, occasionally leading to paradoxical an...

by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

The effects of concordance-based electronic glosses on L2 vocabulary learning
...design was adopted. This design allows each participant to experience all the conditions, including the control condition. In repeated measures experiments, it is important to confirm that any order...

by Hansol Lee, Mark Warschauer, Jang Ho Lee
in Volume 21 Number 2, June 2017

Review of Teaching Literature and Language Online
...designed to lead students to critical engagement with texts. Rounding out Part I, Stéfan Sinclair and Geoffrey Rockwell bring an interest in the use of tools for digital textual analysis so as to co...

by David Malinowski
in Volume 15 Number 2, June 2011

Review of Tips for Teaching with CALL: Practical Approaches to Computer-Assisted Language Learning
...designed, and notes for implementing the activity, with a total of more than 100 examples of Web sites and software programs across the eight chapters. The authors also mention how students will ne...

by Jesús García Laborda
in Volume 13 Number 2, June 2009

Review of New ways in teaching with games
...design, and game rules. The focus shifts away from language used during the game and towards language about the game. It is suggested that this game can increase students’ gaming literacy as well as...

by Casey Nedry
in Volume 24 Number 3, October 2020

Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games
...designed to complement this article. We explore some of the lesser-known features of Kahoot! that are integrated into the LearningRussian course, including the use of GIFs and the ‘type the answer’ ...

by Dmitrii Pastushenkov, Olesia Pavlenko, Steven Clancy
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology