Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 221 - 230 results of 356 for Li

Computers in language testing: Present research and some future directions
...lines, ongoing research must also be conducted on the reliability and validity of each and every CALT that is developed in the future.1 Notes 1 The reliability issues for CATs are addressed in Th...

by James Dean Brown
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology

Twenty-five years of digital literacies in CALL
...lic inequality (through various types of digital divides). Dealing with these realities is an important dimension of literacy in the digital age. As Guikema and Williams (2014) point out, Digital l...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Patterns of peer interaction in multimodal L2 digital social reading
...literacies movement, the development of L2 literacy and pragmatic awareness are intimately linked. Moving away from the traditional definition of literacy as the ability to decode and encode texts, a...

by James Law, David Barny, Rachel Poulin
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

The role of technology in SLA research
...lity to communicate using readily accessible L2 technology aids (such as online bilingual dictionaries and tools that check grammar), the ability to make appropriate linguistic choices in face-to-fa...

by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Using synchronous online peer response groups in EFL writing: Revision-related discourse
...litating synchronous online peer response groups. Mei-Ya Liang Synchronous Online Peer Response Groups Language Learning & Technology 46 LITERATURE REVIEW L2 Interaction in Face-to-Face and O...

by Mei-Ya Liang
in Volume 14 Number 1, February 2010

Digital Gaming and Language Learning: Autonomy and Community
...lish English online role-playing games PC and PS2 Jana English Japanese games NDS Mabel English English role-playing games NDS, PS3, PSP Michael English English real-time strategy PC Sam Surve...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Investigating linguistic, literary, and social affordances of L2 collaborative reading
...lity to establish a more open learning community and allowing students to carry out a closer reading of literary texts. Keywords: Digital Literacies, Multiliteracies, Reading Language(s) Learned in...

by Joshua J. Thoms, Frederick Poole
in Volume 21 Number 2, June 2017

The effects of face-to-face and computer-mediated recasts on L2 development
...licit and implicit feedback: The role of working memory capacity and language analytic ability. Applied Linguistics, 34(3), 344–368. https://doi.org/10.1093/applin/ams044 Yilmaz, Y., & Grañena, G. ...

by Nektaria-Efstathia Kourtali
in Volume 26 Number 1, 2022

An ecological perspective on the use of memes for language learning
...Li, W. (2012). Multilingualism, empathy and multicompetence. International Journal of Multilingualism, 9(4), 352–366. https://doi.org/10.1080/14790718.2012.714380 Douglas Fir Group. (2016). A trans...

by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Willingness to communicate and oral communicative performance through asynchronous video discussions
...lip tool (formerly known as Flipgrid), a social learning platform, was selected because it offered ease of use, multimodality, personalization, video recording, and built-in feedback. Flip allows lea...

by Nadia Jaramillo Cherrez, Larysa Nadolny
in Volume 27 Number 1, 2023