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Showing 1 - 10 results of 31 for Schulze

Digital-gaming trajectories and second language development
...Schulze, M. (2017). Digital-gaming trajectories and second language development. Language Learning & Technology, 21(1), 99–119. Retrieved from http://llt.msu.edu/issues/february2017/scholzschulze.pd...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Riding the digital wilds: Learner autonomy and informal language learning
...hulze, M. (2017). Digital-gaming trajectories and second language development. Language Learning & Technology, 21(1), 99–119. Schulze, M. (2017). Complexity approaches to computer-assisted language ...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Review of Task-Based Language Learning and Teaching with Technology
...Schulze summarizes the relevance of intelligent CALL (iCALL) for task-based learning. This is no easy task, given that iCALL—which comprises natural language processing (NLP), user modeling, expert ...

by Jim Ranalli
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Reviewer acknowledgements
...Schulze Guoquan Sha Lijing Shi Gillian Skyrme Patrick Snellings Susana Sotillo Shelley Staples Ursula Stickler Yu-Chih Sun Liss Kerstin Sylvén Arman Toni Jonathan Trace Christopher Tribble...

in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Using Facebook to promote Korean EFL learners’ intercultural competence
Language Learning & Technology http://llt.msu.edu/issues/october2015/action2.pdf October 2015, Volume 19, Number 3 pp. 38–51 Copyright © 2015, ISSN 1094-3501 38 ACTION RESEARCH USING FACEBOOK ...

by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Examining focused L2 practice: From in vitro to in vivo
...Schulze, 2015), feedback can be delivered much more consistently than is possible in face-to-face settings, and ad infinitum. So, research on practice through tutorial technology might offer an answ...

by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Methodological innovation in CALL research and its role in SLA
...Schulze illustrate a much needed move away from research that relies on learner reflections and beliefs about L2 gameplay and toward a focus on the gaming process and L2 development. They argue that...

by Bryan Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Schulze, 2017); collaborative activities in gaming have been shown to be beneficial. In one recent study, English learners playing an AR game were shown to be using language “collaboratively constru...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Review of Language-Learner Computer Interactions: Theory, Methodology, and CALL Applications
...Schulze and Scholz argue that learning a language through interaction with a computer is a very dynamic, complex process involving numerous variables, and recommend non-reductionist research that co...

by Jooyoung Lee
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Review of WorldCALL: Sustainability and Computer-assisted Language Learning
...Schulze, and Smith turn the focus in Chapter 7 to CALL research itself, positing that “research into interactions in CALL can be enriched and rendered more sustainable by applying principles and met...

by Sarah Pasfield-Neofitou
in Volume 20 Number 3, October 2016