- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
-
...Dixon, Northern Arizona University
Tülay Dixon, Northern Arizona University
Eric Jordan, Northern Arizona University
Abstract
Studies on digital game-based language learning (DGBLL) have increased...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022
- Review of Researching Language Learner Interactions Online: From Social Media to MOOCs
-
...Dixon and Michael Thomas (Eds.)
2015
ISBN: 978-0-9963165-0-7
US $ 24.95
385 pp.
CALICO Monograph Series
Texas State University, US.
Review by Elena Martín-Monje, Universidad Nacional de...
by Elena Martín-Moje
in Volume 20 Number 1, February 2016
- Scaling up and zooming in: Big data and personalization in language learning
-
...Dixon & M. Thomas (Eds.), Researching language learner interactions online: From social media to
MOOCs (pp. 323–346). San Marcos, TX: CALICO.
Cook, R., Kay, J., Kummerfeld, R. (2015). MOOClm: User m...
by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
-
...Dixon, 2021). For example, participants could try out different responses
and see the consequences associated with different responses (see Taguchi & Dixon, 2023, for a follow-up
of the present stud...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- Negotiations for meaning in the context of a massively multiplayer online role-playing game
-
...Dixon & Christison, 2021;
Palmer, 2010; Peterson, 2010b, 2012b; Rama et al., 2012; Reinhardt, 2021; Thorne, 2008) have strongly
held that commercial off-the-shelf (COTS) MMORPGs provide ample opport...
by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023
- Autonomous Language Learning
-
...Dixon’s recent review
(2011) of projects promoting autonomous language learning world-wide discusses a number of such
projects.
Learner autonomy will look different in different cultures, and teac...
by Robert Godwin-Jones
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Implementing LIBRA for the design of experimental research in Second Language Acquisition
-
...Dixon, Faculty Support Coordinator for Languages and Linguistics at Georgetown University
through a FIPSE grant, and with the collaboration of Gorky Cruz, who developed the LIBRA application
based o...
by Cristina Sanz
in Volume 03 Number 2, January 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research
- Promoting EFL students’ inferential reading skills through computerized dynamic assessment
-
...Dixon-Krauss (1996) suggested the use of
technology to realize Vygotsky‘s vision of designing lessons in a way that facilitates instruction that is
slightly ahead of the learner‘s development. Crook...
by Adeline Teo
in Volume 16 Number 3, October 2012
- Quantity and diversity of informal digital learning of English
-
...Dixon, 2003), China (Chen, 2013; Lai et al.,
2015; Sun, Franklin, & Gao, 2017), South Korea (Lee, 2017), Japan (Casanave, 2012), and Brazil (Cole
& Vanderplank, 2016).
Given the growing interest in...
by Ju Seong Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Technology-enhanced language learning for specialized domains: Practical applications and mobility
-
...Dixon, emphasizes the need for a re-examination of design issues in LMOOCs
and then provides best practice recommendations. The chapter highlights the need to focus on course
design, rather than on ...
by Kimberly Becker, Phuong Nguyen
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching