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Showing 461 - 470 results of 666 for Collaborative Learning

Making it personal: Performance-based assessments, Ubiquitous technology, and advanced learners
...learning. Oxford, UK: Pergamon Press. Kessler, G. (2013). Collaborative language learning in co-constructed participatory culture. CALICO Journal, 30(3), 307–322. Levy, M. (1997). Computer-assisted...

by Kelly Arispe, Jack Burston
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Review of Oversold and Underused: Computers in the Classroom
...learning. A more recent development in language learning and technology research involves using computers as a tool for communication, particularly in telecollaborative and intercultural learning comm...

by Lara Lomicka
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Review of Video enhanced observation for language teaching: Reflection and professional development
...learning quality via the VEO app. In Chapter 2, Morales introduces the existing research on computer-assisted language learning (CALL) and teacher education in technology, and then focuses on the re...

by Pelin Irgin
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Announcements and news from our sponsors
...Learning & Technology The Center for Open Educational Resources & Language Learning (COERLL) Center for Open Educational Resources and Language Learning (COERLL) at the University of...

in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Review of Beyond Babel: Language Learning Online
...Learning & Technology May 2002, Volume 6, Number 2 http://llt.msu.edu/vol6num2/review1/ pp. 18-22 REVIEW OF BEYOND BABEL: LANGUAGE LEARNING ONLINE Beyond Babel: Language Learning Online Uschi Felix 20...

by Esperanza Román-Mendoza
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Review of New ways in teaching with games
...Learning: Theory, Research, and Practice by Jonathon Reinhardt (2019) and eight affordances that games can create for language use, such as providing context, time for second language use and learni...

by Casey Nedry
in Volume 24 Number 3, October 2020

Review of Language Online: Investigating Digital Texts and Practices
...learning being embedded as part of using the internet. It is also postulated that learning is about taking on new identities. The learning that occurs in networked spaces is not controlled and is of...

by Melanie Wong
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Learning, 31(1–2), 72–89. https://doi.org/10.1080/09588221.2017.1382536 *Ranalli, J. (2008). Learning English with The Sims: Exploiting authentic computer simulation games for L2 learning. Computer...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Individual versus interactive task-based performance through voice-based computer-mediated communication
...Learning, 16(1), 47–81. DeKeyser, R. M. (2005). What makes learning second-language grammar difficult? A review of issues. Language Learning, 55(S1), 1–25. Doughty, C., & Long, M. H. (2003). Optim...

by Gisela Granena
in Volume 20 Number 3, October 2016

Exchanging ideas with peers in network-based classrooms: An aid or a pain?
...learning a language, learning about the language and learning through the language about the world (Hasan & Williams, 1996, p. xii [1]). Such learning goes on in face-to-face as well as Web classrooms...

by Sima Sengupta
in Volume 05 Number 1, January 2001