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Showing 461 - 470 results of 624 for Collaborative Learning

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...learning. • To encourage interdisciplinary collaboration between SLA, game design, and learning specialists to develop effective L2 learning games. Chapter one attunes the reader to the terminology...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

Twenty-five years of emerging technologies
...Learning & Technology, 25(3), 1–5. http://hdl.handle.net/10125/73442 Introduction Only defining itself as "Computer-Assisted Language Learning" in the 1980s (Higgins, 1983), the field of CALL is st...

by Jonathon Reinhardt, Anna Oskoz
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Review of Calling on CALL: From Theory and Research to New Directions in Foreign Language Teaching
...Learning: Promises and Possibilities, Christopher Luke examines "some of the existing and potential connections between foreign language methodology and CALL" (p. 21). His overview of learning theor...

by Laurie Miller
in Volume 11, Number 1 February 2007 Special Issue on Technology and Listening Comprehension

Semiotics in CALL: Signs, meanings, and multimodality in digital spaces
...learning anxiety and improving learner attitudes towards technology integration in language learning. Finally, Burr’s article, entitled Learning a Foreign Language and Locality Through an Animated ...

by Liudmila Klimanova, Lara Lomicka
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

A psycholinguistic approach to technology and language learning
...learning outcomes in these chosen studies. The key finding is that CALL was better than traditional learning in promoting grammar learning. In addition to showing readers the areas which still need ...

by Tzu-Hua Chen, Luke Plonsky
in Volume 21 Number 2, June 2017

Effects of digital game elements on engagement and vocabulary development
...Learning Digital game elements have been increasingly studied and implemented in learning environments, primarily through two models: digital gamified learning and digital game-based learning (Dehgh...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025

Voice blog: An exploratory study of language learning
...learning English is very fun. Language Learning & Technology 91 Yu-Chih Sun Voice Blog: An Exploratory Study of Language Learning Language Learning & Technology 92 Self-presentation Title: Lifu...

by Yu-Chih Sun
in Volume 13 Number 2, June 2009

Using digital stories to improve listening comprehension with Spanish young learners of English
...learning. Her Ph. D. thesis was awarded with the first national prize in educational research. She has also participated in national and international research projects on language learning and lingu...

by Dolores Ramírez Verdugo, Isabel Alonso Belmonte
in Volume 11, Number 1 February 2007 Special Issue on Technology and Listening Comprehension

Review of Literate Lives in the Information Age: Narratives of Literacy from the United States
Language Learning & Technology http://llt.msu.edu/vol10num2/review1/ May 2006, Volume 10, Number 2 pp. 20-24 Copyright © 2006, ISSN 1094-3501 20 REVIEW OF LITERATE LIVES IN THE INFORMATION AGE:...

by Bethany E. Gray
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy

Review of Learner autonomy and Web 2.0
...learning. Teachers who aim to promote a learner-directed learning environment encourage learners to reflect on their learning, understand the process of learning and the function of language, and a...

by Randall Sadler
in Volume 22 Number 1, February 2018