- “I do which the question”: Students’ innovative use of technology resources in the language classroom
-
...Warschauer, 2013). However, there is still a need for more focus on what it means to efficiently design
communicative target language learning events that integrate communication technology.
One are...
by Melinda Dooly
in Volume 22 Number 1, February 2018
- Activate space rats! Fluency development in a mobile game-assisted environment
-
...Warschauer and Healey (1998) suggest the fun aspect of gameplay may be motivating for
language learners and thereby encourage participation.
It is not clear, however, if the benefits of gameplay inf...
by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018
- Optimal Psycholinguistic Environments for Distance Foreign Language Learning
-
...Warschauer & Kern, 2000). One, perhaps obvious, finding of recent research
is that clear goals for collaborative tasks must be established at the outset of the foreign distance course. If
not, then co...
by Catherine J Doughty, Michael H. Long
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- Motivation in computer-assisted pronunciation training: Online and face-to-face environments
-
...Warschauer, 2015; Xiao & Hurd, 2010).
Research on the development of pronunciation skills—as opposed to the more general area of oral
proficiency which entails speaking ability more broadly, includi...
by Ines A. Martin
in Volume 27 Number 1, 2023
- The design of an online concordancing program for teaching about reporting verbs
-
...Warschauer (2002) put it, technology can be a resource that
can aid the student in critically reflecting on the “complicated” nature of language use, which was the
ultimate goal in designing this le...
by Joel Bloch
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar
- Digital Gaming and Language Learning: Autonomy and Community
-
...Warschauer (2012) argue that
immersive worlds like WoW provide and support safe learning and languaging spaces, facilitate
interactions that stress communicative competence, and provide goal-directe...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Telecollaboration for content and language learning: A Genre-based approach
-
...Warschauer, 2004). Additionally,
a number of book-length volumes on the topic have explored such issues as foreign language education
(Belz & Thorne, 2006), literacies in multimodal collaborative en...
by D. Joseph Cunningham
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Digital-gaming trajectories and second language development
-
...Warschauer (2012) is one
exception to the majority of these studies; the authors allowed participants to play the game at their own
discretion. With gameplay session lengths being restricted by the ...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Adolescent English learners’ language development in technology-enhanced classrooms
-
...Warschauer, 2011). At the same time, classrooms have never been so diverse: more than 20
percent of children in the United States speak a language other than English at home (National Center for
Edu...
by Avery Carhill-Poza, Jie Chen
in Volume 24 Number 3, October 2020
- Corrective feedback in computer-mediated collaborative writing and revision contributions
-
...Warschauer, 2017). For example, emerging collaborative writing platforms, such
as Quip and Etherpad, have great potential in this regard. This suggestion further pertains to methodological
issues in...
by Taichi Yamashita
in Volume 25 Number 2, June 2021